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RPT
10.2.5
RPT
10.2.6
Blood Death Knight Artifact Weapon: Maw of the Damned – Legion 7.3.5
Par Llarold
Dernière mise à jour :
28/06/2018
Changelog
Patch : 10.2.6
Table des matières
Note: 4.7/5
(
5
Votes)
Navigation dans le guide
Note: 4.7/5
(
5
Votes)
This section of the Blood Death Knight guide explains the best possible choices for the Netherlight Crucible, important traits and relic bonuses, and how to progress through your artifact weapon Maw of the Damned. This guide is written by
Llarold
, who
creates videos on Youtube
and
streams on Twitch
. He also authors the
Protection Warrior Guide
.
Artifacts in Battle for Azeroth
As of June 26th, completing the quest
Tout ce qui est en notre pouvoir
will further empower your Artifact Weapon, enabling all traits and at least
Accord du Déclin
level 75, further increasing in power over time until the Battle for Azeroth pre-expansion patch.
Therefore, only the Netherlight Crucible recommendations are relevant on this guide page leading up to BFA, as you already receive all Artifact Traits by default. This makes content easier to complete, especially some
content going away
such as
Ahead of the Curve
and
Mage Tower Challenges
.
In the
BFA pre-patch
, your Artifact Traits will be removed, and relics will simply increase the item level of your artifact weapon. However, many artifact traits are returning as talents or azerite powers in Battle for Azeroth and we have a compiled a
full list you can read here
.
Moving forward in Battle for Azeroth, you will still be able to acquire the Artifact Weapon which will mainly interest transmog collectors for the appearances. Learn how to unlock all appearances in BFA with our
Artifact Appearance Guide
.
Artifact Weapon:
Maw of the Damned
Active Ability
Equipping the Maw of the Damned grants you the ability
Consomption
, which causes you to attack all enemies in front of you for a high amount of damage, healing you for all damage done.
Netherlight Crucible
Relics Explanation
The
Netherlight Crucible
is a new feature in patch 7.3 that allows you to empower your relics with additional traits. It can turn even the weakest relics into viable options depending on how lucky you are with its randomly-rolled traits. Netherlight Crucible traits are randomly selected when a relic is first put into the Crucible, so one
Réplique tumultueuse
may have completely different traits than another
Réplique tumultueuse
! You should always preview a relic's potential traits before you use it or throw it away unless it is a significant item level downgrade. Previewing a relic's traits will bind it to your character, so if you are thinking of trading it to a party member, don't preview and lock it to yourself.
The Netherlight Crucible grants a simple 3-tier, branching tree of traits to each of your 3 equipped relics. You must choose one trait from each tier. The first tier is always a 5 item level increase to your weapon. The second tier is a choice between a light or shadow trait. The third tier is a choice between one of three weapon traits, and your available options are affected by which direction you went in the second tier (left vs. right). Your ability to choose traits for your relics is gated by your weapon's Artifact Level.
You must be at Artifact Level 75 to completely customize your weapon at the Netherlight Crucible. At current Artifact Knowledge values, this is expected to take several months. Don't worry, it's something to work toward!
Here is a breakdown of Artifact Level values and trait availability:
At 60, you unlock the second tier of your first relic. At 63, you unlock the second tier of your second relic. At 66, you unlock the second tier of your third relic.
At 69, you unlock the third tier of your first relic. At 72, you unlock the third tier of your second relic. At 75, you unlock the third tier of your third relic. Job's done!
Blood DK Netherlight Crucible Video Guide
The Netherlight Crucible for Blood DK
Tanking is, as always, a bit of a conundrum when it comes to making recommendations. If you're tanking cutting-edge, high-level Mythic raid progression, you will want different things from someone pushing high-level Mythic+ dungeons, working on Heroic raid progression, or occasionally filling in during farm raids on an off-spec. Moreover, the item level approximations that most DPS classes are able to make of their traits doesn't really translate to tanks at all due to the lack of functioning SimulationCraft modules for tanks (even if there were, making those pure DPS numbers translate into the broader picture would either be difficult or useless).
Consequently, the best recommendation I can make is to list the traits in order of value, first defensively, then offensively. I will weigh more heavily toward single-target scenarios for offense. Tanks do much better in AoE (and tank DPS is more relevant in Mythic+ than Mythic raid, for example), but single-target is much more reliable. Blood DKs scale pretty well with weapon item level, so sacrificing a good trait to gain item level is usually worth it.
Tier 2 Traits
Because your choice in Tier 2 affects which traits you can reach in Tier 3, you need to balance both the Tier 2 and Tier 3 bonuses when you make your Tier 2 choice. With the opening of
Antorus, le Trône ardent
, it is now possible to obtain
Insigne de la grande armée
, which increases the potency of your Tier 2 Crucible traits by 50%.
Defensive Value
Vitesse de la Lumière
Ombrelien
/
Ténèbres chaotiques
Maître des Ombres
Carapace réfringente
Intention de nuire
Lumière salutaire
/
Imprégnation de lumière
Étreinte de la Lumière
Lumière foudroyante
In summary,
Vitesse de la Lumière
is an all-around A+ trait. The Haste is the star of the show, but a little bit of movement speed can go a long way, particularly for a mobility-challenged class like DK.
The Avoidance provided by
Maître des Ombres
is extremely competitive with other traits. AoE can range up to half of your total damage intake throughout an encounter (although usually below 25%), so
Maître des Ombres
is potentially the highest pure damage reduction you can acquire in a single Netherlight Crucible trait - unless you already have Avoidance on your gear.
Ombrelien
and
Ténèbres chaotiques
are decent traits defensively due to their healing value and the potential double-dip via Leech.
Lumière salutaire
and
Imprégnation de lumière
are acceptable traits, but because they split their effects between damage or healing, rather than providing both simultaneously, they lose a lot of overall power.
Carapace réfringente
is a good defensive gain, (~600k shielding/minute, so ~10k HPS), but its lack of offensive value is a drawback.
Offensive Value
Ombrelien
/
Ténèbres chaotiques
Imprégnation de lumière
/
Lumière salutaire
Vitesse de la Lumière
Tourment des faibles
Chagrins noirs
Intention de nuire
/
Lumière foudroyante
Maître des Ombres
Vitesse de la Lumière
is great for both offense and defense.
Ombrelien
and
Ténèbres chaotiques
are hands-down the two best offensive traits, and they have great defensive value via self-healing *and* double-dipping through Leech, all without sacrificing offense!
Imprégnation de lumière
and
Lumière salutaire
have the potential to deal roughly equal damage with
Ombrelien
and
Ténèbres chaotiques
, but because they can spend procs on healing, they can also fall behind significantly. They're just not nearly as good as
Vitesse de la Lumière
,
Ombrelien
, or
Ténèbres chaotiques
in any situation.
Mastery is a poor offensive stat, making
Maître des Ombres
a poor offensive trait.
Tourment des faibles
is a great trait for single-target DPS, but it has some problems for tanks. In addition to its lack of defensive value, it is predicated on maintaining a DoT on a single target as much as possible. Because Blood Death Knights are AoE machines, that can become impossible in AoE. This results in a lot of lost DPS in the exact spot tank damage matters most!
Chagrins noirs
was buffed to deal 40% increased damage, but its 8-second fuse and the low proc rate of 1 PPM still make it a niche choice at best. It can deal a lot of damage in large-scale AoE, but it can't do much of anything in other scenarios.
Tier 3 Traits
Again, your Tier 2 choice will need to consider your available Tier 3 options. One thing to bear in mind is that
Festin de charognard
, which is rarely available on relics around the world, is perfectly available through the Netherlight Crucible. Unlike the Tier 2 abilities, most weapon traits do not directly offer both offensive and defensive value. Because the Blood DK toolkit has a lot of leech (through
Festin sanglant
and
Soif intarissable
), offensive traits can be worth a good bit of direct self-healing. Quantifying that can be tough, but basically defensive-only traits that are below middle-of-the-pack are worth less defense than good "pure" offense traits. The defensive gains from traits below
Crocs vampiriques
are pretty low, and even for more defensively-minded players, good offensive traits will probably outweigh them in total value.
Relic Traits
Defensive Value
Festin de charognard
Crocs vampiriques
Cœur de fer
Sinistre persévérance
Trancheveine
Bouclier de viande
Danse des ténèbres
Coagulopathie
Festin de charognard
is the best self-healing trait available. It was added in Patch 7.2.5 and isn't available on a lot of relics, so being able to pick it up through the Netherlight Crucible is a tremendous bonus!
Crocs vampiriques
adds value to an already-strong, super-versatile defensive cooldown. It's extremely good.
Everything from
Cœur de fer
on down is largely interchangeable. None of Blood's traits are particularly worthless or offensive, but past the first couple of options, everything is very close in value.
Despite being an offensively-oriented trait,
Trancheveine
deserves mention due to the potential for bonus self-healing through
Festin sanglant
and
Soif intarissable
.
Offensive Value
Trancheveine
Danse des ténèbres
Brise-os
Pourriture dévorante
Coagulopathie
Trancheveine
is the best single target and cleave (2-4 target AoE) damage trait available. In large-scale AoE, some of the other traits (such as
Coagulopathie
and
Pourriture dévorante
) can catch up. Generally speaking,
Trancheveine
is the go-to offensive trait.
Danse des ténèbres
adds duration to an offensive/defensive cooldown, potentially increasing burst damage, tankiness, and self-healing when you need it most. It's not always impactful, but it can be helpful at just the right times.
Artifact Traits
Empowered Traits
Patch 7.2 added the ability to unlock 4 new traits on the Blood DK Artifact and an infinite trait (
Accord du Déclin
) that grants a Versatility proc with ~23% uptime. Additionally, you will be able to put a fourth point into your existing 3-point traits, which provides a modest amount of customization.
Robustesse de la Lame d'ébène
is a 1-pointer, and the first new trait. It's great! Get it ASAP.
Festin de charognard
is the new minor trait. It is seriously good at increasing your defenses, and will not only make you more resilient against all types of damage, it will increase the size of Blood Shields created by your Mastery. At this point, this appears to be the best defensive trait in the entire tree. It's great!
Aura vampirique
makes
Consomption
into an even stronger self-healing cooldown, and provides an interesting bit of group utility.
Buveur d'âme
is a solid new defensive trait. Overhealing is something you want to avoid, but ultimately inevitable as a DK - especially when using
Consomption
in AoE situations. This has the potential to increase your health pool by 30%, which is really good for surviving burst damage.
Accord du Déclin
is a random Versatility proc. It can only be unlocked once you have put 4 points into every single minor trait in the tree.
Crocs vampiriques
is a very good defensive minor trait, and should be a high priority for putting in a 4th trait.
Trancheveine
is the best DPS trait, and should be a high 4/4 priority - particularly due to its synergy with
Festin sanglant
,
Soif intarissable
, and
Aura vampirique
! Also, damage kills stuff, so do as much as you can!
Recommended Build Path
Gueule-du-Damné
features a lot of meaningful trait interactions, and very impactful one-point talents in the Golden Dragons and
Os cliquetants
,
Festin sanglant
, and
Bouche de l’enfer
.
The recommended initial artifact path for the Blood DK Artifact is this:
Once you've unlocked all three Gold Dragon traits, complete
Danse des ténèbres
,
Bouclier de viande
, and
Coagulopathie
, in that order.
Next go for the Empowered Traits:
Relics
You should generally favor relics with higher item level on your Blood DK Artifact. A good trait may be worth sacrificing a few item level, but the difference between the best and worst traits is does not significantly outweigh weapon item level.
Offensive traits to prioritize:
Trancheveine
- Your best minor trait for single target DPS and very good against up to 5 targets.
Pourriture dévorante
- Strong for AoE DPS, decent for single target DPS.
Brise-os
- Decent in single target, poor in AoE.
Defensive traits to prioritize:
Crocs vampiriques
- Although boosting the power of defensive cooldowns is generally a very small bump to overall tanking strength, given how often
Sang vampirique
is available, this trait is quite good.
Cœur de fer
- It's not tremendously effective, but the damage reduction from percentage increases to armor is incredibly reliable, and reasonably comparable in value to
Sinistre persévérance
.
Sinistre persévérance
- Parry is not the most reliable or noticeable stat, but this trait is solid for damage reduction, particularly when tanking in AoE - where
Chevalier de la mort
tanks have historically struggled to stay alive.
Lower-priority traits:
Coagulopathie
- Synergizes with
Umbilicus Eternus
to provide a modest amount of self-healing. It's a low-to-middle of the pack option for both damage and defenses.
Bouclier de viande
- Useful against spell damage, but otherwise a small increase when compared to most options in the tree.
Danse des ténèbres
- Provides a modest overall benefit and helps line up
Arme runique dansante
with cooldowns a little longer. By no means bad, but definitely has less impact than other always-active traits in the tree.
Tags :
JcE
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