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Balance Druid Legion Mage Tower Legacy Challenge Guide
Par Cyous
Dernière mise à jour :
06/12/2021
Changelog
Patch : 7.3.5
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Note: 4.9/5
(
17
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Note: 4.9/5
(
17
Votes)
Learn how to defeat the Artifact Challenge encounter,
Gêner les jumeaux
, as a Balance Druid. In this guide, we'll go over optimal talents, legendaries, gear, consumables, and spec-specific tips.
This guide is about the Legion version of the Mage Tower Challenge, that isn't accessible anymore.
Click here for the updated Balance Druid Mage Tower Timewalking Challenge Guide
The artifact appearance is a unique reward from completing a challenging solo scenario that can only be entered while the Mage Tower building is active on the Broken Shore. It rewards a unique artifact appearance, the Manascythe.
Balance Druid Challenge Appearance
Balance - Manascythe
Preparation
There isn't much preparation you need to handle. Below you will find some recommendations, tips, and specific information regarding mechanics. It never hurts to see a video before you stepping into the zone. I recommend this video because it shows the proper way to handle the encounter, mistakes included.
Video courtesy of
BrbteabreakTV
.
Gear
For this scenario I would recommend having around an item level of 915, you can do it with less but may run into more difficulty. If you have an item level of 925 or higher, this encounter will be very easy. If your gear is below 900, you will have a difficult time keeping up with damage requirements. Having plenty of mastery will help as it is incredibly helpful for this scenario.
Consumables
I strongly recommend using a flask and a rune. If you're struggling in the last phase, use drums. You don't really need a food buff, but every little bit helps. "Broken Shore" buffs do not work because the instance is technically located in the Twisting Nether.
Potion de puissance prolongée
Tambours de fureur
Flacon du pacte murmuré
Spécialité culinaire des Sacrenuit
or
Somptueux festin de Suramar
Rune d'amélioration profanée
Talents
These talents aren't very flexible. I strongly recommend you take what is suggested below, especially
Ame de la forêt
,
Etoiles filantes
, and
Dérive stellaire
.
The only flexible talents are
Transfert bestial
and
Typhon
. These can be exchanged with
Charge sauvage
and
Enchevêtrement de masse
, respectively.
Legendary Items
Secret de Sephuz
is, by far, the best item for this scenario. It's easy to proc, and it provides a huge boost to burst damage. It doesn't get better than Sephuz's Secret.
Other legendary items are flexible, it does not matter. If you have the choice,
Intuition d'Oneth
is the next best item. After that, it's a toss-up between
Prydaz, chef-d'œuvre de Xavaric
and
Gangressence impeccable
.
Creatures
There are 6 NPCs in the challenge.
Raëst Magelance
Karam Magelance
Démon des ténèbres
Vestige ténébreux
Main de l'Au-delà
Créature de cauchemar
The scenario's win condition is just that you defeat
Raëst Magelance
. The encounter will not end until both
Raëst Magelance
and
Karam Magelance
are defeated. But you will have fulfilled the requirements if you defeat Raest; and you will have earned your Artifact appearance too!
Raëst Magelance
will channel
Rituel
and is immune to damage while
Karam Magelance
is actively chasing you.
Énergies ténébreuses
goes away during phase transitions and is removed in the final phase (Phase 3). While Raest is active, he will cast
Trait de l'ombre
at the player. This doesn't do much of anything and is easily countered by
Affinité avec la restauration
.
Karam Magelance
will fixate to the player while he's active. Karam acts as the trigger for transitioning between the phases. When you knock Karam down to 33.3% health, he will cast
Purgatoire
and start to heal over the next 35sec back up to roughly 70%. He will use
Purgatoire
two times and each cast signals the start of the next phase. Karam may be crowd controlled, however, the duration of CC is reduced to that of PVP timers and diminishing returns.
Démon des ténèbres
and
Vestige ténébreux
are not very threatening, but don't let them hit you. These enemies should be cleaved down, but do not focus your effort on them. Your
Météores
,
Éclat solaire
, and
Éclat lunaire
will naturally rot them away.
Éclat lunaire
should be cast on
Démon des ténèbres
, but not
Vestige ténébreux
.
Vestige ténébreux
have a smaller health pool and thus your time can be spent on other enemies.
Main de l'Au-delà
are very dangerous. These enemies spawn every 30sec and start to cast
Emprise de l'Au-delà
. You have two options here: Kill it before the cast finishes, or interrupt it with
Rayon solaire
. Always try to kill it without using your interrupt. These enemies can only be interrupted; stuns and knockbacks do not interrupt their cast.
Guerrier d’Elune
is very potent for
Main de l'Au-delà
. You should have plenty of
stacks to dump into this enemy.
Créature de cauchemar
is extremely dangerous and will cause you to fail the scenario if not handled properly. To properly handle this enemy, simply do your best to never need to fight them.
Raëst Magelance
will cast
Rune d'invocation
periodically. (It's a pink colored circle/rune.) Standing on the rune for approximately 2 seconds will cause this minor explosion, signalling the rune has been destroyed. You will not take damage from standing in
Rune d'invocation
. To keep it simple, you're "soaking"
Rune d'invocation
to prevent
Créature de cauchemar
from spawning. As for how dangerous this enemy is, it will hit you for about 1mil per hit, and it runs as fast as you.
Phase 1
"I... obey."
Raëst Magelance
is immune to damage during this phase, and no adds will spawn. It's a duel against
Karam Magelance
. Use your
Alignement céleste
to open. Use
Potion de puissance prolongée
as soon as you hear Karam say, "I...obey." (Combat starts ~1sec after this chat message.)
After about 35-40sec of roleplaying,
Karam Magelance
starts to chase you. If he gets within range to auto-attack you, he will cast
Envol du dragon
. You may use crowd control, such as
Typhon
, to create some space. Keep in mind that spammable CC, e.g.
Sarments
, will last 8sec, and suffer from diminishing returns. (
Sarments
will last 8sec on the first cast, 4sec on the next cast, 2sec on the cast thereafter).
Karam Magelance
will drop puddles underneath himself. These puddles do not deal damage, but they slow the player by a large amount. These puddles do not slow anything else in the encounter -- only the player may be slowed. These puddles do not despawn. A simple way to handle this mechanic is to simply kite Karam around the outside of the room, just be sure to bring him back before he reaches 33.3% Health.
This phase is completed when
Karam Magelance
uses
Purgatoire
. This is cast when Karam reaches 33.3% Health. Karam will be immune to damage and heal back 36% of his total health over ~35sec.
Phase 2
"Once again I must clean up your mess, brother!"
This phase begins when
Karam Magelance
uses
Purgatoire
for the first time.
Raëst Magelance
will be targetable for a short time. Adds will spawn periodically throughout the phase as well.
While
Karam Magelance
is immune to damage,
Raëst Magelance
engages the player.
Raëst Magelance
will chain-cast
Trait de l'ombre
. (Do not interrupt
Trait de l'ombre
.) Raest will summon 3 packs of 5 enemies, all of which spawn
Démon des ténèbres
(1) and
Vestige ténébreux
(4). Your primary goal is to deal as much damage to
Raëst Magelance
as you can before
Karam Magelance
finishes channeling
Purgatoire
(~35sec, or after the 3rd pack of adds is spawned.) Don't worry about the small adds as they should passively die throughout the encounter before they reach you.
When
Karam Magelance
finishes channeling
Purgatoire
,
Raëst Magelance
becomes immune to damage again.
Karam Magelance
will periodically summon
Main de l'Au-delà
. As per the information above,
Main de l'Au-delà
will cast
Emprise de l'Au-delà
. You should always aim to burst these enemies down, but you should favor Starfall over Starsurge. Make use of
Dérive stellaire
and hardcast while moving. It makes it much easier because
Karam Magelance
is still deadly if he reaches you.
Phase 2 is completed when
Karam Magelance
uses
Purgatoire
. This is cast when Karam reaches 33.3% Health. Karam will be immune to damage and heal back 36% of his total health over ~35sec.
Phase 3
"Useless! Stand aside while I do what you cannot, brother."
Phase 3 is the same as Phase 2, except
Raëst Magelance
will be targetable for the rest of the encounter and he will cast
Rune d'invocation
periodically.
This is the final phase, so it's time to do as much damage to
Raëst Magelance
while it's still easy. After the first pack of adds spawn, use your
Alignement céleste
,
Potion de puissance prolongée
, and
Tambours de fureur
. Burn Raest has hard as you can.
Raëst Magelance
will summon multiple packs of adds, each pack consisting of
Démon des ténèbres
(1) and
Vestige ténébreux
(4). Raest will create the first
Rune d'invocation
after the first two packs of adds have spawned. Your primary goal is to deal as much damage to
Raëst Magelance
as you can before
Karam Magelance
finishes channeling
Purgatoire
(35sec or so).
Karam Magelance
will periodically summon
Main de l'Au-delà
.
Higher gear levels (925+) should be able to burn Raest without any issues. Lower gear levels will still be forced to deal with mechanics. It gets very hectic very fast. Keep calm and focus on soaking
Rune d'invocation
. Defeat
Raëst Magelance
first and you fulfill the requirements of the quest. Try to tune out the small adds and focus 100% on single target damage, the sooner
Raëst Magelance
dies you win.
Tips and Tricks
Your first try is free. Retrying costs
Éclat de Néant
x100 per attempt.
Sometimes it's a gear issue. It's okay if you need more Artifact Traits or a higher Item Level. It makes a huge difference.
Roleplay/Banter (Phase 1), takes about 35-40sec.
Mobs falling through the map/terrain is really jarring, I've noticed this is mostly due to rooting them.
Raëst Magelance
Defeating Raest is the only condition for completing the quest objectives. You don't need to defeat
Karam Magelance
.
Karam Magelance
(Phase 1), kite around the outside of the room. Less puddles in the middle later on. Remember to bring him back before the Phase 2!
Main de l'Au-delà
(Phase 2, Phase 3), to prevent this enemy spawning out of your range, keep
Karam Magelance
near the middle. (
Main de l'Au-delà
uses Karam's location as a guide.)
Main de l'Au-delà
(Phase 2, Phase 3), you can survive
Emprise de l'Au-delà
with Barkskin or
Prydaz, chef-d'œuvre de Xavaric
, but only just barely.
Karam Magelance
may gain the really silly ability to teleport to the player. If Karam doesn't have a path to you, he might teleport to you and kill you. Yes, it's happened to many of us.
Rune d'invocation
(Phase 3) can be a little weird on timing. Be proactive and soak early. Use
Transfert bestial
to get there quickly.
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