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The Weekly Marmot - Overextending Yourself
2011-01-12 à 19:22
This week, I talk about the dangers of trying to pile too much responsibility on one person, especially the GM. How do you know when you've just got too much on your plate, and how can you keep from freaking out when it happens? Step 1 is watching this week's Weekly Marmot. Best get to clicking:
TankSpot's Guide to Maloriak
2011-01-12 à 17:19
The crew of TankSpot has posted their guide to Maloriak!
Papapaint has a full transcript of the video which you can read after the break, and of course you can find the guide on Maloriak's
PTR Patch 4.0.6 Notes Updated
2011-01-11 à 18:42
Blizzard has just updated their
PTR Patch 4.0.6 Notes
with the latest build changes!
This latest build nearly doubled the size of the patch notes, and includes many new changes in dungeons & raids, spell / talent changes for nearly every class / spec, and many welcome profession buffs as well! Some major highlights include:
Nearly every Heroic dungeon encounter has been retooled! Some fights / abilities have been nerfed, others buffed!
Some missing Azerothian rare spawns have been re-added with buffed loot and respawn timers! Hunters rejoice!
A socket has been added to all crafted epic armor pieces that did not already have one.
for Agility, Strength, and Intellect have been added.
now increase Agility, Strength, or Intellect (whichever is highest for the character).
Another note that should cause many players to cheer! Remember those flight forms we found back in the Cataclysm Beta? They're finall
News Roundup: Blizzard on Survival Hunter Changes, Frost Mage DPS, Lightwell
2011-01-11 à 17:19
With the latest batch of PTR data revealing some
very interesting changes
, players are now doing what they do best and complaining about some of these tentative buffs and nerfs on the official forums!
Today, Blizzard poster
has elected to tackle some of the angry forumgoers and offers some insight onto recent decisions affecting various classes and the balancing thereof. Also, Zarhym clarifies that Lightwell has not actually been nerfed - we can all rest easy now.
We'll probably be seeing more clarifications and reasoning over the next few days as we await tonight's full
PTR patch notes
update, so be sure to follow the latest blue posts with our
and on the
! Check out today's blue posts after the break!
Ghostcrawler: Dungeons are Hard!
2011-01-11 à 15:12
Ghostcrawler is back, and he has some choice words to say about dungeon difficulty!
I'd like to give you a summary here, but in general GC's posts have a tendency to be easily misinterpreted, so I'd hate to add to the confusion. :P
Come read the full post after the break!
PTR Patch Changes and Additions: 1-11-11
2011-01-11 à 12:43
A new patch is being prepared for the PTR servers, and we've taken a look to see what has chanced between this patch and the
patch released last week
Talent Calculator (PTR)
Latest Additions (PTR)
We'll be updating this post with more information as we distill it from the batch of data, so stay tuned!
All flask recipes have had their herb requirements lowered to 8 of each (down from 12), and now require 8
each (up from 6).
has been replaced by
, and Rebuke is now trainable.
The cooldown on
has been reduced to 3 seconds.
now increases Intellect by 40, down from 100.
A number of [url=
Upcoming 4.0.6 PTR Shaman Class Changes Preview
2011-01-11 à 03:47
has just posted a peek at some upcoming updates to the official
PTR Patch 4.0.6 patch notes
, including a batch of
changes! According to him, we should see the patch notes updated at some point tomorrow evening, so stay tuned! For now, shaman changes!
Those changes were only announced in the context of warlock changes. I recognize though that the first draft of patch notes did not yet have shaman changes listed. In light of that -- and to hopefully dissuade you all from invading the warlock forum about the changes I listed there -- below you'll find the tentative shaman notes. The patch notes will likely be updated to include these changes tomorrow evening.
Salve de guérison
's effectiveness has been increased by approximately 10%.
now has a PvP duration of 8 seconds.
now dispels a single effect instead of two.
has been redesigned. The totem is now u
News Roundup: Vengeance Clarified, Cataclysm Sales Record, Razer Switchblade
2011-01-10 à 14:59
Just more of the latest news from the World of Warcraft!
All has been relatively quiet on the Blue front, aside from their
recent post discussing Tol Barad balancing
, though we do have a clarification on the mechanics of the
tanking specialization. Vengeance does not cap at 10% of health, but rather at raw stamina + 10% of
Hey all, I'm hopping in to see if this will help you all a bit in understanding how this is meant to work. Hopefully it will clear up a little confusion.
The Vengeance calculation is working correctly as far as we can ascertain. Vengeance caps at a number equal to Stamina plus 10% of base health, which is lower than 10% of health. When we buffed Stamina late in Cataclysm development, we specifically did not buff Vengeance because we didn’t think tanks needed 40% additional attack power in order to maintain threat or contribute to damage done by the group. The Vengeance too
Tol Barad Balance Discussion
2011-01-10 à 12:33
Cory "Mumper" Stockton has posted a dev blog about balance in
, and the developer's approach to gameplay in the zone.
If you've been curious about their recent changes, this post should shed a little light on the subject. Some of you may remember a blue post a
few days ago
indicating that this post was coming.
The full text is after the break!
PST - Episode 11
2011-01-08 à 18:48
Questions answered this week:
What can I do to avoid burning out?
How do I keep players from leaving when progression starts to slow down?
Which bosses should we attempt to kill first?
Ready for Raiding: Flasks, Elixirs, Potions and You!
2011-01-07 à 18:39
Do you want to be better at your class? Sure, we all do. The first step to a successful raid is to learn as much as possible about playing your class to its potential, and executing what you've learned in a clean and understanding fashion. The next step? Mind-altering and strength-modifying chemicals!
No raiding career is complete without the hundreds of hours spent farming raw materials for consumables! Right? Of course, some clever players opt to instead farm the Auction House, scoring the sweet deals and making good plays that earn them the money to supplement their raiding "habit." For everyone else though, it means knowing an
and getting them the herbs they need to help you! So what flasks do you need? What herbs do they take? Where is lizard help? Don't worry, Wowhead's got you covered.
I've put together a guide to help familiarize players with the new consumables available for Cataclysm content. This should serve as an informative introduction as well as a strong reference for all of your flask, elixir and potion needs! Be sure to check out the detailed guide, including run-downs of all-things liquid and c
BFF Report - DC Universe Online
2011-01-07 à 13:34
I got to play this game back at E3, and the PVP was ssiiickkk. It felt like playing Unreal Tournament (and for good reasons), but with superhero capabilities. Unfortunately, due to some weird beta quirks, I wasn't able to get involved in the gameplay aspects of the game.
The good news: John Smedley, CEO of Sony Online Entertainment, watched the show and wants to hook me up with some gametime when it goes live since beta go rough towards the end there (as they tend to do). Next week I'm going to be covering RIFT (which Im
live streaming today
from 10-4pm PST), but after that I'm open to suggestions.. Would you guys be interested in a follow up episode to cover gameplay mechanics and pvp in DCUO?
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