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BlizzCon 2015 - Heroes of the Storm Battlegrounds Panel
2015-11-07 à 18:01
There are a couple of core goals for battlegrounds in Heroes of the Storm. A battleground must eventually end and create conflict.
On battlegrounds, they want to make sure that there are objectives to fight over and if you succeed, you get a good reward.
For example, on Sky Temple, the large size of the map allows many skirmishes because of the time transitioning between lanes. The objective of Skye Temple causes large fights.
BlizzCon 2015 - World of Overwatch Panel
2015-11-07 à 13:17
The panel features Michael Chu, Chris Metzen, and William Petris.
Overwatch has a very diverse world which is represented by its multiple maps.
The Omnic Crisis: robots turned against mankind. Each country had found a different way to combat the threat.
Russia created giant mechs to fight the robot army. Germany made crusader armor. USA has enhanced soldier program.
When the Omnic Crisis ended due to Overwatch but Russia had to do it alone.
BlizzCon 2015 - Heroes of the Storm State of the Game Panel
2015-11-07 à 12:31
The Heroes of the Storm panel started off by saying that Li-Li and Murky have the highest win rates.
The team then recapped everything that happened in Heroes of the Storm this year.
The game moved from alpha to a full launch.
Heroes of the Storm launched into eSports.
11 new heroes were released this year for 43 total.
4 new maps were added this year for 9 total.
The team then talked a little about the win rates of heroes. The goal for all heroes is 45%-55%.
The Lost Vikings: 57%
BlizzCon 2015 - Overwatch What's New Panel
2015-11-06 à 18:32
Jeff Kaplan started off the panel by giving us some of the current beta statistics.
82,000 total games have been played.
The average game time is 7:34.
Pharah is the most played hero in the beta.
Symmetra has the highest win rate in the beta.
Check out the full article for more information on the Xbox One and PS4 versions, the new map and the 3 new heroes coming soon!
BlizzCon 2015 - Overwatch Dev Chat and Q&A
2015-11-06 à 15:45
There was a surprise panel at the Darkmoone Faire stage featuring the Overwatch developers.
The team started off by giving some tips and tricks for Zarya, one of the Warriors in the game. Zarya is not a very good solo tank so the devs gave some tips.
You could find a partner and run 2 Zaryas. You both have a personal shield and a shield you can place on the other player for extra tankiness.
Zarya really shines at high energy levels. Toss a shield on enemies that are about to enter combat to build the power level.
Q: How accurate is the team composition tips system?
A: It's not so much that they want to enforce a meta, but more that they want to inform players that many team composition should have a healer or a tank. The more you play, the less you have to rely on the system to guide you. The system is there for those who are lost.
BlizzCon 2015 - Heroes of the Storm Hero Design Panel
2015-11-06 à 14:49
The team was planning on doing Cho'Gall for a while but there were a couple of problems that had to be solved.
Riding shotgun may not be fun. However, the team actually found it was fun to ride shotgun!
One team will only have 4 heroes. However, the balancing team said they could tune Cho'Gall up.
Cho is the one controlling the movement.
Gall is the caster but does not get to control movement.
Cho'Gall's third ability uses an extra layer of communication.
Runic Bomb - Hurl a Bomb in a targeted direction dealing damage to all enemies it hits.
Runic Blast - Explode the Bomb dealing damage to all enemies around the current position of the bomb.
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