| Héroïque | | Mortel |
| Important | | Tank |
| DPS | | Soigneur |
| Interruptible | | Magie |
| Malédiction | | Poison |
| Maladie | | Enrage |
Les bulles d'information et le journal des donjons montrent les valeurs des capacités pour une version de la rencontre. Veuillez voir la section "Effet" sur les pages des sorts pour voir les valeurs pour toutes les tailles de raids et leurs difficultés.
Phase 1 : Un combat périlleux !
Champ de dissonance
– The Empress creates a dissonance field which disrupts the sound associated with magic. The dissonance field absorbs nearby magical effects until it runs out of resonance. Once its resonance depletes, the field erupts in a Sonic Discharge.Players casting magical effects inside the dissonance field also deplete it of resonance.
Décharge sonique
– The Sonic Discharge inflicts 97500 to 102500 Physical damage to all players.
Champ de dissonance corrompu
– The Sha of Fear corrupts a dissonance field, causing it to inflict 60500 Shadow damage to random players until the dissonance field discharges.
Yeux de l’impératrice
– The Empress gazes deeply into the eyes of her current target, inflicting the target with the Eyes of the Empress effect. This effect stacks up to 5 times. The Empress charms and transforms a player into a Servant of the Empress if the effect reaches maximum stacks.
Serviteur de l’impératrice
– A player transformed and charmed by the Empress into her servant inflicts 200% more damage and 200% more healing, has 20000% increased health, and becomes immune to crowd control effects and snares.
Hurlement d’effroi
– Grand Empress Shek'zeer lets loose a Dread Screech at two random players, inflicting 9750 to 10250 Physical damage to each player and their nearby allies within 5 yards.
In 25 Player raids, Shek'zeer looses a Dread Screech at five random players.
Cri de terreur
– The Empress incites terror on a random player, causing them to inflict 19500 to 20500 Shadow damage to players every 2 sec.
Phase 2 : L’impératrice bat en retraite !
When the Empress runs out of sha energy, she retreats to her chrysalis and calls for her royal guard. Once she is fully recharged, or all of the Set'thik Windblades are defeated, the empress will emerge from her chamber.
Cordon de vaillance
– Members of the Empress' Royal Guard inflict 5% more damage for every other member of the Royal Guard within 8 yards.
Lamevent set'thik
Fixer
– The Set'thik Windblade fixates on a random player for 30 sec.
Couperet
– The Set'thik Windblade periodically shoots blades at random players, inflicting 28275 to 31725 Physical damage.
Lame sonique
– The Set'thik Windblade slashes his current target with a sonic blade, dealing 150% weapon damage and interrupting spellcast.
Résine collante
– The Set'thik Windblade coats the ground in a sticky resin which clings to players that pass through it, slowing their movement speed by 30% and inflicting 50000 Nature damage every 1 second. When resin comes into contact with other resin, it will slide off of the player and back onto the ground. Amassing enough amber resin into one area causes it to congeal and harden, forming an Amber Trap.
Piège d’ambre
– Being encased in amber deals 5% of the encapsulated victim's health every 2 seconds.
Saccageur kor'thik
Bombe de poison
– The Kor'thik Reaver hurls poison bombs at random players, inflicting 30833 to 32414 Nature damage initially and 5850 to 6150 damage every 2 seconds to a random enemy.
Gelée toxique
– The Kor'thik Reaver inflicts 87750 to 92250 Nature damage to players in a 0 yard cone in front of it.
Armure de poison
– The poison-drenched blades of the Kor'thik Reaver seeps into every pore of his current enemy target, causing them to erupt with a toxic substance. The fumes from this poison cause the attacks of nearby friendly players to occasionally deal additional 48750 to 51250 Nature damage.
Phase 3 : Corruption ultime !
At 30% remaining health, the Sha of Fear breaks the Empress' chrysalis and imbues her with a profound corruption.
Yeux de l’impératrice
– The Empress gazes deeply into the eyes of her current target, inflicting the target with the Eyes of the Empress effect. This effect stacks up to 5 times. The Empress charms and transforms a player into a Servant of the Empress if the effect reaches maximum stacks.
Serviteur de l’impératrice
– A player transformed and charmed by the Empress into her servant inflicts 200% more damage and 200% more healing, has 20000% increased health, and becomes immune to crowd control effects and snares.
Energie des sha
– Grand Empress Shek'zeer emits Sha Energy at two random players, inflicting 40000 Shadow damage.
In 25 Player raids, Shek'zeer emits Sha Energy at five random players.
Calamité
– The Empress inflicts Shadow damage to each player equal to 50% of their current health.
Terreur dévorante
– The Empress unleashes a Consuming Terror in a 0 yard cone in front of her, inflicting 87750 to 92250 Shadow damage and fearing players within the cone for 8 sec.
Ténèbres grandissantes
– Grand Empress Shek'zeer weaves shadows at a random player, inflicting 56550 to 63450 Shadow damage. This effect will hit an additional enemy every 2 seconds, until it is eventually hitting all enemy players.
Ténèbres grandissantes
– Grand Empress Shek'zeer weaves shadows at a random player, inflicting 56550 to 63450 Shadow damage. This effect will hit an additional enemy every 6 seconds, until it is eventually hitting all enemy players.
Visions de trépas
– The Empress inflicts on two random players a vision of their own demise. The vision reveals itself to the player after 4 sec., causing them to suffer in fear and inflict 4875 to 5125 Shadow damage every 1 sec. to all players within 8 yards for 20 sec.
Visions de trépas
– The Empress inflicts on five random players a vision of their own demise. The vision reveals itself to the player after 4 sec., causing them to suffer in fear and inflict 4875 to 5125 Shadow damage every 1 sec. to all players within 8 yards for 20 sec.
Cœur de peur
– The Empress unleashes a swirling heart of dark energy, which targets a random player and inflicts Shadow damage in their direction. If a player stands between the heart and a targeted player, then they take the damage instead of the target.