This site makes extensive use of JavaScript.
Please enable JavaScript in your browser.
Live
PTR
10.2.7
PTR
10.2.6
Beta
[3.2 Patch Notes]
Post Reply
Return to board index
Post by
karlusdavius
* Aspect of the Cheetah: Can now be learned at level 16.
* Deterrence now has a new visual spell effect.
* The time that traps will exist in the world after being put down has been reduced to 30 seconds, down from 1 minute.
* Traps now have separate 30 second cooldown categories: Fire (Immolation Trap, Explosive Trap and Black Arrow), Frost (Freezing Trap, Frost Trap) and Nature (Snake Trap). A hunter can have one trap of each category placed at one time.
* Talents
o Beast Mastery
+ Catlike Reflexes now also reduces the cooldown of your Kill Command ability by 10/20/30 seconds.
o Survival
+ Entrapment: This talent no longer works with Immolation Trap or Explosive Trap.
+ Lock and Load: Now has a 22 second cooldown. The Lock and Load effect cannot be obtained on targets immune to snare effects when Frost Trap is used.
o Pets
+ Roar of Sacrifice: Redesigned. This ability can now be used on any friendly target to make that target immune to critical strikes, but the Hunter pet takes 20% of all damage taken by that friendly target. Cooldown increased to 2 minutes.
* All pets now receive 40% of their master's resilience and 100% of their master's spell penetration. In addition, if a player is at their appropriate spell hit chance or hit chance maximum, their pet will be at the maximum for spell hit chance, hit chance, and expertise. If they are below the maximum, their pet will be proportionately below those maximums.
* Replenishment: This buff now grants 1% of the target's maximum mana over 5 seconds instead of 0.25% per second. This applies to all 5 sources of Replenishment (Vampiric Touch, Judgements of the Wise, Hunting Party, Enduring Winter Frostbolts and Soul Leech).
* Silence, Strangulate, Silencing Shot, and Arcane Torrent: These abilities will also apply a 3 second interrupt effect against non-player controlled targets, making them more versatile against creatures immune to silencing effects.
# Hunter
* All ranks of Sonic Blast now properly have an 80 Focus cost.
* Black Arrow Ranks 5 and 6 training costs have been lowered significantly.
* Lock and Load: The tooltip for this talent has been updated to indicate that it also works with Explosive Trap.
* The tooltip for Improved Tracking has been slightly re-written to indicate that it only works on the hunter, and works on melee damage as well.
* T.N.T. (Rank 3): Now indicates that the talent works with Black Arrow.
*Probably important to mention this too*
Macros and scripts will no longer be able to target totems by name.
Discuss
Post by
159189
This post was from a user who has deleted their account.
Post by
308503
This post was from a user who has deleted their account.
Post by
321419
This post was from a user who has deleted their account.
Post by
karlusdavius
No, they have introduced seperate CD's. It means you can have Black arrow, frost trap and snake trap up all at once. Like a shaman's totems but not if you get me.
The nerf to replenishment is not a giving thing, its a regen thing. Its too powerful for healers (still!) so they reduced it a little.
I have no idea what they are playing at with LnL. I wish that it would have a 22 Sec CD, and then when the first tick of black arrow or a trap goes off after that 22 seconds, we gained the buff again.
Post by
108903
This post was from a user who has deleted their account.
Post by
karlusdavius
Holy cow, i missed the bit about BM buffs!
Post by
xcrunr1647
* All pets now receive 40% of their master's resilience and 100% of their master's spell penetration. In addition,
if a player is at their appropriate spell hit chance or hit chance maximum, their pet will be at the maximum for spell hit chance, hit chance, and expertise
. If they are below the maximum, their pet will be proportionately below those maximums.
I think BM just became an acceptable raiding spec again...
Post by
xcrunr1647
+ Lock and Load: Now has a 22 second cooldown.
This is a nerf. IMO they should nerf MM a tiny bit because they are ahead of survival by a tiny bit (with really high up T8/ulduar25 gear at least).
LOL...at least let it go live and see what it's like before you scream nerf...
Post by
karlusdavius
* All pets now receive 40% of their master's resilience and 100% of their master's spell penetration. In addition,
if a player is at their appropriate spell hit chance or hit chance maximum, their pet will be at the maximum for spell hit chance, hit chance, and expertise
. If they are below the maximum, their pet will be proportionately below those maximums.
I think BM just became an acceptable raiding spec again...
No, im pretty sure
Catlike Reflexes now also reduces the cooldown of your Kill Command ability by 10/20/30 seconds.
that makes it viable
Post by
309165
This post was from a user who has deleted their account.
Post by
izuul
Umm... I don't see where SV got a DPS buff at all.
It's nice that we can actually use traps now without it infering with the cooldown of an important DPS ability, but that isn't going to add any DPS... just a little bit of utility.
On the other hand, LnL got nerfed... AGAIN. It might not amount to a very large nerf, but it is a nerf. And the nerf to replenishment is much more likely to hurt us than most other classes.
On a side note... why heavily nerf ferals, but not touch rogues? Rogues are about as OP as anybody right now.
Post by
343332
This post was from a user who has deleted their account.
Post by
izuul
Adding a cooldown to LnL when there previously was not one is a nerf.
Ice traps won't proc LnL on bosses (which is all that matters in this discussion), so that change is pretty irrelevant. It does actually enable us to use the traps again, which is nice, but given how infrequently i actually use them, even that isn't much. Not a DPS increase at any rate.
Black Arrow is still on the same cooldown timer as Explo and Immo traps, so there's no way to double-proc LnL this way.
Basically the same chance to proc LnL as before, but now you lose all of those procs that occur within 22 seconds of the previous one. Since the chance to proc LnL has already been nerfed pretty severely, this isn't a huge nerf, but it's still a nerf.
Post by
244869
This post was from a user who has deleted their account.
Post by
120885
This post was from a user who has deleted their account.
Post by
144894
This post was from a user who has deleted their account.
Post by
250593
This post was from a user who has deleted their account.
Post by
Sundertoe
If traps only exist for 30 secs after being placed instead of a minute now, doesn't that make chain-trapping impossible or nearly impossible? I hope I'm wrong... :/
Post by
250593
This post was from a user who has deleted their account.
Post Reply
You are not logged in. Please
log in
to post a reply or
register
if you don't already have an account.