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Battle for Azeroth Community Opinions: State of Fury Warrior
BFA
Publié
18/06/2018 à 18:53
par
Squishei
We're back with another Community Opinions article. This week, we've decided to take another look at the state of Fury Warriors, as they recently received large changes on the Battle for Azeroth Beta.
We reached out to the Warrior community to give their thoughts and opinions on the changes and the current state of Fury.
Make sure to check out our
comprehensive list of class changes
which is updated after every build. Here are the Community Opinion articles we've done in the past:
Affliction Warlocks
Balance Druids
Mythic Dungeon Invitational Time Trial and Group Stage
State of Death Knights
State of Demon Hunters
State of Druids
State of Hunters
State of Mages
State of Monk
State of Paladins
State of Priests
State of Rogue
State of Shamans
State of Warlocks
State of Warriors
For Fury Warriors, we have the opinions of three community members -- Archimtiros, Corejo, and FurySlouch on the State of Fury Warriors. Make sure to check out the Warrior Discord,
Skyhold
, for more Warrior discussions!
Archimtiros
is the DPS Warrior theorycrafter and guide author.
Corejo
is a contributor to the Arms Compendium, Warrior Discord moderator, and
Youtuber
.
FurySlouch
is a Warrior Poet, Discord Stormforged, and
streamer
.
Fury has undergone considerable changes since its rework in builds 26734 and 26788, and rarely have I seen an overhaul which so well addresses all of the major community concerns. Not only was every problematic interaction addressed, each are were further improved upon.
The longstanding GCD bug with
Saccager
has been fixed, but to take it a step further, the damage/animation now compresses with Haste as well.
Furious Slash has been merged into
Tourbillon
, which not only generates rage, but extras rage per target hit, simplifying the decision between them and helping maintain
Enrager
when engaging multiple targets.
With that opportunity cost for using
Tourbillon
gone, but why stop there? Now the next two abilities cleave instead of only one, and every ability can be cleaved, including
Exécution
!
Not stopping at
Tourbillon
, every special ability now generates rage, allowing them to be more easily incorporated into the rotation, instead of asking the player to guess how much damage outweighs how much rage and at how many targets.
Exécution
no longer competes with
Saccager
, but rather compliments it, allowing
Enrager
to be maintained during
Exécution
without relying on a specific talent.
Tempête de lames
fits inside
Enrager
, and finally finds its place back into the spec.
Ivresse de la victoire
has returned, allowing Fury even stronger self-sustain.
Enrager
no longer increases damage taken, and now overloads the spec with Haste, finally selling the fantasy of a Fast and Furious attacker.
These overhauls have been a resounding success, and create one of the most satisfying specs I’ve ever played. The core gameplay loop is still the same as in Legion, revolving around
Enrager
, but the rotation isn’t complicated - it doesn’t need to be; it thrives on engagement, flooding the player with Haste to create a frantic pace seldom seen outside of Heroism.
Talents are now much more logically laid out and allow the spec to excel at what it’s built to do, such as
Massacre
reinforcing Warriors as the premier
Exécution
class, but what’s really interesting are the changes in the base rotation:
Coup déchaîné
no longer requiring
Enrager
plays similar to Legion
Rage intérieure
, but operating on a charge system with resets adds just enough variance to make the otherwise simple rotation interesting.
Exécution
on a cooldown keeps the other buttons relevant, and the 3 GCDs between each cast is just different enough from the normal 2 GCD gap between
Sanguinaire
and
Tourbillon
to make the spec feel frantic as multiple abilities become available at the same time.
Témérité
as a resource cooldown significantly alters the pace of the rotation, as
Saccager
becomes usable as often as every other GCD, still creating a power spike, but in a rotational way rather than boosting damage directly like most cooldowns.
An early Q&A talked about the apparent pruning removing the various artifact and legendary powers from Legion, along with their decision not to add any new talent tiers or customization in Battle for Azeroth, with the logic of “resetting” specs to a new baseline, setting a standard for future expansions. In that regard, I believe they’ve succeeded here; while there’s been a great deal of recent complaining over the state of “unfinished” specs, Fury is most certainly not one of them!
Pros
: Better talents, cleave,
Exécution
, and
Enrager
; better, faster, stronger in near every regard.
Cons
:
Charge
and
Cri de ralliement
don’t feel as though they should be on the GCD.
Fury has received a number of talent changes in the recent BfA Beta builds. Most talents are engaging and innovative, with many familiar to Warriors, but a refreshing change from Legion’s seldomly changed builds.
Level 15 improves Rage generation.
Machine de guerre
feels really good to play with especially with high uptime, although losing the Haste buff from Legion makes it a bit lackluster in comparison.
Rage infinie
and
Viande fraîche
are both fairly straightforward, helping
Enrager
uptime directly.
Level 45 enhances the rotation.
Rage intérieure
is pretty simple in smoothing the rotation out a bit, allowing less time spent using your filler,
Tourbillon
.
Mort subite
is amazing with Fury’s new
Exécution
allowing bursts of rage generation and high damage.
Entaille furieuse
increasing haste and offering a better filler than
Tourbillon
feels more distinct than Legion Frenzy just buffing the existing filler.
Level 75 revolves around spending with
Saccager
.
Carnage
is one of my favorites; more frequent, harder hitting
Saccager
s really fits the theme.
Massacre
helps you get more
Exécution
s off which is always a warriors dream, pretty rad.
Berserker écumant
is especially interesting for me, increasing rage cost of
Saccager
but making it apply a big steroid is a great idea.
Level 90 is centered on multitarget.
Fendoir à viande
really helps increase
Enrager
uptime during heavy AoE.
Rugissement de dragon
is meant to feel similar to Odyn’s Fury which helps soften the blow in not seeing it return from Legion.
Tempête de lames
gets some big QoL changes; now generating Rage, and with a much shorter duration allowing it to better fit inside
Enrager
.
Level 100 amplifies cooldown use.
Fougue téméraire
is the Legion version on steroids; helping
Témérité
last MUCH longer than before, and feel insanely powerful as a result.
Anger Management is alright, feels like you still have Convergence of Fates, without wearing the same trinket all expansion.
I really liked
Briseur de siège
back in WoD, but now it feels like a gimped version of Colossus Smash, so I’m not the biggest fan. It’s a little too similar to Arms gameplay, which doesn’t feel like Fury to me.
Most satisfying
:
Mort subite
,
Carnage
,
Berserker écumant
,
Rugissement de dragon
,
Fougue téméraire
.
Biggest letdowns
:
Rage intérieure
,
Fendoir à viande
,
Briseur de siège
.
Overall, I’m impressed with most of the talent changes, and I might actually play Fury in Battle for Azeroth instead of avoiding it like the plague!Hallelujah, fury changes have finally come, and they come a plenty! Most exciting for me are the changes to Fury’s cleave/AoE capabilities:
First and foremost, the extensive changes to
Tourbillon
improve Fury’s multitarget considerably.
Tourbillon
allows all single target spells to be cleaved up to 4 additional targets (cleaved
Exécution
s HYPE!) is much more engaging, and
Tourbillon
generating extra rage per target hit better maintains
Enrager
, helping
Tourbillon
feel like a more meaningful filler than it did before it was merged with Furious Slash. On top of that, Fury still brings reliable burst to the table with talents like
Tempête de lames
and
Rugissement de dragon
, despite no longer having access to Odyn’s Fury in Battle for Azeroth. These elements combine to speed up and smooth out the rotation, making AoE much more fun to play, and the damage much more consistently spread out, rather than clumped together in burst windows created by Battle Cry, Odyn’s Fury, and
Machine de guerre
, which I feel is a much better direction for the class and game altogether.
Machine de guerre
has been a crucial part of Fury’s AoE in Legion, particularly in Mythic Plus, so completely changing it in Battle for Azeroth is troubling, however, with
Enrager
granting near the same amount of Haste and all of those extensive
Tourbillon
changes making it easier to maintain, the rotation doesn’t feel any slower than it did before. With enough targets dying frequently enough though, this new version of
Machine de guerre
can generate ridiculous amounts of rage, keeping you flooded with resources.
To top it all off,
Peintures de guerre
is now better than ever. Because
Enrager
no longer increases damage taken,
Peintures de guerre
now provides direct damage reduction during
Enrager
; this means that rather than wanting to avoid getting
Enrager
d during high burst periods (such as Xavius in Darkheart Thicket), Fury actually becomes tougher while Enraged. I feel this fits the class fantasy of a “Raging Berserker” much better, and that getting so angry you ignore damage makes a whole lot more sense than getting hurt more because you’re angry! Plus, while Fury no longer has a large max health bonus to balance out
Enrager
increasing damage taken, it does still have slightly more health than other melee due to dual wielding two 2h weapons with Titan's Grip. This higher health pool, combined with
Peintures de guerre
’s damage reduction and Fury’s own self healing, makes the spec a very tanky DPS.
Overall, I am extremely happy with the changes to Fury. A lot of the problems I had with the spec during Legion have been addressed, and the class plays like a better version of its Legion counterpart. Even the GCD change doesn’t feel like such a big deal anymore, since Fury has been reduced to one important cooldown rather than three used simultaneously, and pressing that
Témérité
feels like a rocket getting ready to blast-off, speeding up the rotation so much that you can barely keep up with
Saccager
.
Although tuning will ultimately decide what playstyles most of us will use, the variety of builds I tested on the Beta all feel great, and I think Fury players have a lot to look forward to in Battle for Azeroth.
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