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Mythic+ Temple of the Jade Serpent - Strife and Peril Encounter Explained & Easy Healing
Live
Publié
09/01/2023 à 18:36
par
Squishei
The Strife and Peril encounter of Temple of the Jade Serpent is a difficult boss if you don't handle the mechanics correctly. Here's how the encounter works, explaining how your healer can easily keep your party alive!
Strife and Peril Encounter Mechanics
The
Discorde
and
Péril
encounter consists of two NPCs that must both be defeated in order to clear the encounter. Below, we'll cover the mechanics of the encounter. In addition to high magic damage to tanks and AoE damage to the party, these are the major encounter mechanics.
Intensité
and
Dissipation
Here is how the main stacks
Intensité
and
Dissipation
work:
If a boss is being hit with direct damage, it will gain a stack of
Intensité
with an ICD of 2 seconds, increasing its damage by 10% per stack.
If a boss manages the reach 10 stacks, it will become immune to all damage for 15 seconds and cannot gain more stacks for the duration.
If a boss is not hit for 3 seconds after gaining a stack of
Intensité
, all stacks will be removed and gain a stack of
Dissipation
. Every 2 seconds after that, it will gain an additional stack reducing damage further by 10% per stack.
The most common strategy is to swap between the bosses around 6 stacks. There has been a suggested strategy where you push the boss to go immune, but in this case, not only are you losing damage from periodic effects because the boss is fully immune, but you're taking more damage as you're pushing the boss through a 70%, 80% and 90% increased damage phase, and not letting it accumulate
Dissipation
stacks, reducing its damage done. The immune strategy decreases your damage done and increases your damage taken.
Sentiment de supériorité
Let's talk about
Sentiment de supériorité
and how your healer is going to keep your party alive.
This debuff is placed on a random party member a couple seconds into the encounter.
This debuff gains stacks over time, increasing the potency of the DoT effect and damage* and healing** (more on this later).
When a debuffed player stands on another player, the debuff transfers to the new player leaving the original owner with
Sentiment d’infériorité
reducing damage and healing done by 5% for 20 seconds and preventing you from getting
Sentiment de supériorité
again for the duration.
We're not sure how
Sentiment de supériorité
is supposed to work as this debuff seems very bugged, so we're going to describe how
Sentiment de supériorité
works currently (and is subject to change if Blizzard does hotfixes):
The
damage over time effect
is not caused by the debuff but a separate spell
Sentiment de supériorité
triggered every 2 seconds. The source of this DoT is
Discorde
meaning it will scale with
Intensité
and
Dissipation
stacks.
The spell actually doing damage
Sentiment de supériorité
is tuned much lower than the tooltip value of
Sentiment de supériorité
, so don't worry about the very high number on the debuff's tooltip.
The
25% healing increase
scales with the number of stacks. By the end of the encounter, you could have a massive increase to healing on a character!
The
25% damage increase
only activates when your debuff is at 1 stack and provides
no damage increase
past 1 stack. This is surely bugged, but we're not sure if it's intended to be a flat 25% or the damage increase is supposed to scale with stacks as well.
Easy Healing for Strife and Peril
The simplest method to handle this encounter is:
When
Sentiment de supériorité
goes out, transfer it to your healer and allow it to stack until the encounter is complete.
Since the damage portion is bugged currently, the only person who can benefit from it is your healer. Place it on them, and let it stack making sure not to walk over them and enjoy as they start healing for millions of HPS. They will be able to heal anything that comes their way once the debuff has stacked up enough times.
Here's an example log showing the difference between a 5 stack and a 41 stack:
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