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Patch 5.0.5b Live Today, Valor Point Acquisition, Heroic Method Kills
2012-10-10 à 11:36
The first three bosses in Mogu'shan Vaults open on LFR difficulty today on EU servers. Check out our exclusive Method kill videos to learn the fights!
In addition, Method is currently working on heroic progression this week, and will be rebroadcasting their heroic kills over at Twitch! You'll be able to watch them here starting at 17:00 CET \/ 07:00 (AM) PDT:
There's also a small but much-needed patch today that will allow players to interact with in-game objects again such as healthstones, archaeology digsites, and lootable mobs.
We will be releasing a patch on Wednesday October, 10 beginning at 8:30 a.m. PDT to resolve an issue that could sometimes prevent players from interacting correctly with in-game objects.
As the patch is relatively small, patching time should be minimal. See you in Pandari
Mogu'shan Vaults: Exclusive Method Videos, LFR Unlocks Today
2012-10-09 à 14:14
on LFR difficulty unlocks today on US servers. It is split up into two sections, each consisting of three bosses. You will need an 460 ilvl to queue up.
Normal mode was open last week, and if you cleared all the bosses on that difficulty level, you can begin heroics this week.
Cœur de la peur
will not be available until October 30th on Normal Difficulty.
Check out our Mogu'shan Vaults Raid Preview for a look at the Dungeon Journal, loot lists, and armor models of all the encounters.
Our friends at Noxxic have also just released a cool tool that we wanted to share with you: DPS Rankings. This is a quick way for players to see what each spec is capable of doing in end-game raiding and how they rank up, including DW\/2H comparisons for Frost Death Knights, Fury Warriors and Windwalker Monks. If you're not sure how to spec for your first raid, this tool may help you out!
Exclusive Method Videos
this past week: they were kind enough
Mists of Pandaria: LFR Changes
2012-08-23 à 11:54
There's been a lengthy thread on the official forums about LFR, and Blizzard shared some of their upcoming changes for Mists of Pandaria:
They are hoping gear designed for LFR in future tiers is a small step up from last tier's normal mode gear, not a replacement for last tier's heroic gear.
If harder bosses on normal\/heroic difficulty have an ilvl boost to reflect that difficulty, that ilvl boost will not apply to end-boss loot in LFR.
Cœur de la peur
LFR were initially three queues to be released on the same date, a month after MoP's release. Instead these three LFR queues will have a staggered release, one week after the other.
Hello my fellow non-murloc creatures of Azeroth,
Please allow me to chip in with a few updated bits of information about LFR, I hope that you view this as an improvement and a step in the right direction over the current version of LFR. We do hear you and your feedback is seriously taken into consideration each time we decide to apply any change to the game.
We know that competitive players seem to dislike the idea of having to go through LFR to
New Ghostcrawler Blog: Mists of Pandaria Looting Explained
2012-03-27 à 12:03
Well, we knew after the bombshells Blizzard dropped both at the press event and later that week about LFR and looting, Ghostcrawler would have to explain it for us. And here it is.
Hey, how about that landslide of Mists of Pandaria information? It has taken a few days, and will probably take a few more, for the nuance of everything to really sink in. One of the topics we've been getting lots of questions about is the crazy new loot model we're introducing in Mists. We've answered several related questions in the forums, but thought it might be prudent to just put all the information in one place.I should clarify that the systems we're introducing are actually pretty simple in practice. I'm only going into a fair amount of detail because those are the kinds of questions we are getting. You don't have to understand all the particulars to participate, and we're certain that it will just all make sense once you are experiencing it in-game instead of hearing it described (that whole "show, don't tell" thing). Let's begin:Personal LootHere is how looting works in today's Raid F
News Round Up: World of Warcraft Monopoly, Contest Winners, MvP Posters, and more!
2012-02-13 à 16:54
As promised, we have the winners from last week's Kingdoms of Amalur: Reckoning giveaway! We also have the news accrued from the past several days, including my personal favorite: StarCraft 2 RISK and World of Warcraft Monopoly. Those are my two favorite board games, so having them paired up with two of my favorite digital games seems a bit surreal.
In other news, we are still looking for a PHP developer and a sales manager. We are doing interviews all week, so make sure to get your information in if you want a chance to work here at Wowhead!
February 10th, 2012
February 10th, 2012
News Round Up: Loot Finder Issues and Blizz Blues
2011-12-08 à 20:22
Loot Finder Rules
So, just to be clear, we're certainly aware that the loot system in Raid Finder needs to be smarter, as there's currently not a way for the system to determine loot eligibility based on talent specialization or class. To use the OP's example, if a Strength weapon drops and a hunter rolls on it, the system says "Yep, a DPS player is rolling on it. Okie dokie. Here's your +100." (We should really find ways for the game to say "okie dokie" in your chat log.)
This obviously needs to change and we're in the middle of discussing potential short-term solutions, as a more long-term solution will require programming new tech into the system which will account for class\/spec.
We only ask that you keep in mind patch 4.3 is our first implementation of Raid Finder and the "Need Plus" system. The design is quite complicated and requires further iteration to make loot distribution more intelligent.
One thing I'd love to see addressed is for exampl
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