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13 Creepy Things in World of Warcraft
il y a 14 jours
In honor of Friday the 13th, we thought we'd put together a list of 13 of the strangest and creepiest details that can be found in World of Warcraft. While some of these are definitely creepier than others, we've listed them in no particular order. Which do you find creepiest? And what did we leave out?
1. The Demon Barber of Stormwind
Jelinek Sharpshear of "Northshear Abbey" - Stormwind City's barbarshop - has a disturbing secret. If you head upstairs and glance under some loosened floorboards in his room, you will find evidence of a crime that really - the Stormwind Guards should have investigated by now. Skeletons lie below the floorboards. On a table nearby, the presumed murder weapon - a barber's razor.
The reference is clearly to Sweeny Todd, the "Demon Barber of Fleet Street", an infamous fictional character who killed his customers and then had them baked into meat pies. But there's one extra little strange tidbit about this particular gnome: he wasn't always a gnome.
Jelinek was a goblin when he was added during Wrath of the Lich King, and only changed to a gnome in Cataclysm. Now,
what other "Demons" can you think of
who are able to change their appearance and trick the people around them into trusting them?
2. The Unseen Ghosts in Duskwood
Before the Cataclysm revamp, strange ghosts haunted the abandoned town of Raven Hill in Duskwood. What made the
so unique and mysterious is that they were, well, unseen. Absolutely invisible to most players, and neutral - so they wouldn't attack unprovoked, usually only Warlocks who cast Detect Invisibility or Mages who went invisible were able to see them.
As we mentioned, these Unseen mobs wouldn't attack
. However, they were also level 50-52, far above Duskwood's intended level, so if a poor lowbie AoE'd their area by mistake they'd be swiftly killed by something they could not see!
3. Newman's Landing
The Dwarven zone of Dun Morogh is surrounded by a mountain range - but nestled on the western shore, just over the mountains, lies a broken down human building and a dock - "Newman's Landing", according to a sign nearby.
Whoever Newman may have been, his life seems to have ended in tragedy. An axe is buried deep into the signpost, and a skeleton - no doubt the remains of the person decapitated by that axe - lies at its base. The house itself is empty apart from broken furniture and several orc skeletons.
4. Thaddius, the Flesh Titan
Within the necropolis Naxxramas, in the abomination wing, lurks the flesh titan Thaddius. Created from the body parts of women and children, this abomination has a particularly horrifying unique trait - the sound of those innocents whose bodies were used to create him, screaming and crying for help, for someone to save them from their torment.
Killing Thaddius makes these screams stop - hopefully bringing some relief to the poor souls.
5. The Creepy Children of Goldshire
If you're ever in the town of Goldshire (we won't ask questions about why) you may witness six adorable children performing a... dark ritual?
At certain times, Dana, Jose, Cameron, John, Aaron, and Lisa can be found near a house just next to Crystal Lake in Elwynn Forest. The children take a walk to Stormwind City, then to Goldshire, over to Mirror Lake, then back to their home. Here, the children form a ritualistic circle, (it used to be a pentagram, but these days seems to be more of an 'X') and scary sounds start to play - including ominous music, a banshee scream, and the voice of C'Thun saying things like "You... will... die..."
Old formation vs new
If that wasn't eerie enough, some of the context clues around the children paint an even darker picture.
For a start, two tiny skulls lie hidden in the grass just outside the house at around 45.6, 63.6. (very hidden, you may want to turn ground clutter off to see them).
There has been some speculation that the children are ghosts. While it's a bit of a stretch,
at least one blogger
has suggested they're related to the six losely-clustered graves in the center of the nearby graveyard. Combine that idea with the fact that the two adults who live in the children's house are a
, and things start to look very dark very quickly.
an interview with Countdown to Classic
, John Staats revealed the children were actually references to Blizzard employees. He also claimed the children are catagorically not Satan worshippers - which makes sense, given the voicelines from C'Thun. These children clearly worship the Old Gods.
6. That Horrific Vision of Stormwind
Talking about Old Gods, the Battle for Azeroth patch, Visions of N'Zoth, brought us many distorted and horrific visions of a nightmarish, Old God-ridden version of Azeroth - but none stick in the mind quite so much in the mind like the Horrific Vision of Stormwind.
First of all, this vision seems to pay homage to the Creepy Children of Goldshire. In a similar ritualistic fashion, five orphan children stand around in a circle. At the center lies their own Orphan Matron Nightingale, dead on the floor - six figures making up the same pentagram symbol that the Goldshire children used to form. If that wasn't enough, these orphans are also playing a rather morbid game of catch - tossing skulls to each other instead of balls.
But the really disturbing part of this vision is the theme itself - a vision of a future where Alleria has fallen to the whispers of the Old Gods.
Image of Wrathion says: Obeying the whispers in her mind, Alleria Windrunner forces all to submit to the Old God... or be purged.
High Exarch Turalyon lies dying on the steps of what was once the Cathedral of Light. Inside the Cathedral, you witness Alleria sacrificing Arator, her own son, to the Void.
High Exarch Turalyon says: Please... Save my son...
Arator the Redeemer yells: Mother... do not listen to the whispers!
Alleria Windrunner yells: I have ignored them for too long. They speak the truth, Arator. And you will hear them. I will make you hear them.
Arator the Redeemer yells: No! I will never--aah!
Alleria Windrunner yells: The Light could not save them, and it will not save you!
While this, like all the other visions, is only a nightmare - it's still a pretty horrific one specifically because it shows a future that is not only possible, but could even be called likely. As a Void Elf, Alleria is working with some dangerous powers - and though she beleives herself to be in control, the Old Gods have
proven themselves time and time again
7. Don't Look Up
The Dark Portal in the Blasted Lands has more than enough history and horror behind it to almost merit an entry of its own, but there's something else, maybe not as grand, but definitely just as creepy to be found in that zone. Right on the top of the highest peak of the mountain to the east of the portal sit four skeletons in a circle around some sort of... device. The skeletons are all looking upwards - watching for... What? When they died.
Interestingly, this is one of the locations that
La dernière relique d'Argus
may teleport you to. So maybe that's got something to do with it.
8. Challe's Home For Little Tykes
In the hills that line Nagrand in Outland, a children's home can be found - lead by a philanthropic Troll named Challe. Though she runs this orphanage all by herself, Challe seems to be incredibly charitable, welcoming babies from the Alliance and Horde alike - from Outland as well as Azeroth.
There has always been something suspicious about Challe. - and that's apart from the fact that her orphanage is separate to the official one in Shattrath. Her childcare methods are questionable... the nursery is decorated with dead bears and bear pelts. Instead of a playhouse, an orc child hides in a pile of giant bones. A nearby wagon seems to be packed with fireworks and gunpowder. Tauren babies have been tied to a spinning washing line.
She also has a doghouse whose only occupant is a pile of meat surrounded by flies, and a selection of cages - one of which appears to contain the remains of an infant.
Still, players didn't learn more until Warlords of Draenor, where we journeyed back in time to an alternate universe version of Draenor. Here, Alternative Universe Challe is an Orc - and an old woman who has mysteriously remained young and beautiful. When players
confront this Challe
, it's revealed that she drains the life from others in order to stay young herself. She even transforms into the same Troll form that the Challe from our universe uses.
Without a doubt, the Challe we know in Outland is draining the children she adopts of their life force in order to stay young. You would think someone would have done something to stop her by now.
9. Just Gnoll Things
When it comes to basic, common, often low-level but always a pain enemies, Gnolls are almost as familiar as Murlocs. But have you ever looked closely at their tents?
You're not seeing things. Yes, those are, in fact, stretched-out human faces. There really is no nice way to say this: Gnoll tents are made from
10. The Legend of Stalvan
In Classic World of Warcraft, The Legend of Stalvan is a
series of quests
begun by a fortune-teller, Madame Eva, after she has a vision of her granddaughter in great danger. Though she doesn't know why, a name has been revealed to her - Stalvan.
As players investigate further, they learn the horrible truth - that Stalvan Mistmantle was a schoolhouse instructor who became obsessed with one of his students, a young woman named Tilloa. Tilloa was already engaged, and felt no affection for her tutor. Enraged by her rejection, Stalvan went on an axe-murdering rampage, butchering both Tilloa and her fiancé in the following masacre. By the time players track Stalvan down, he's undead - but apparently still a creep, since he's a threat to Madame Eva's grandchild Alyssa.
The legend continued in Cataclysm, where Stalvan's brother, Tobias, enlists players to investigate his death. Tobias, a Worgen, is horrified to hear of his brother's monstrous crimes. Desperate to believe they're not true, he convinces Madame Eva to help you raise Stalvan from the dead. The ritual does not lead to the peace Tobias was hoping for - Not only does Stalvan show himself to be an unrepentant monster, he tries to convince Tobias that being a Worgen means he is the same. You kill Stalvan for a second time, and leave Tobias more determined than ever to prove his own beast blood doesn't make him a monster.
11. Lordaeron's Throne Room
In the area of Tirisfal Glades, beneath the Ruins of Lordaeron, lies the Forsaken capital of Undercity. This city and its people have had their lion's share of tragedy. First, when they were still living people, those who would become Forsaken were slaughtered and raised into undeath by a Scourge attack lead by their own Prince Arthas. Later, the Forsaken - who had found a new home in Undercity thanks to their beloved Banshee Queen, evacuated and had to watch as their home was decimated and rendered unlivable - even by the unliving - with plague, authorized by Sylvanas Windrunner herself. It's safe to say the once-proud city of Lordaeron has its fair share of ghosts.
Some of these ghosts can still be heard to this day.
When Arthas, Prince of Lordaeron, first fell under the influence of Frostmourne, he returned to his home a hero. His people, believing he had saved them from the threat of the Scourge, lined the city's streets and threw rose petals on the Prince as bells rang out, welcoming him home. Arthas, however, was no hero. In an unforgettable scene from Warcraft III, Arthas murdered his own father, King Terenas, before unleashing the Scourge on his own city. As Terenas died, his crown fell down the steps of Lordaeron's throne and lay, bloodied, on the floor.
What is this? What are you doing, my son?
Succeeding you, Father...
For many years, the ghosts of this terrible event haunted the city of Lordaeron. Ghosts that you can still hear in Classic, or by asking the Bronze Dragon Zidormi to send you back in time in retail.
If you head to the Ruins of Lordaeron and enter through its ancient gates, you will find a cracked bell lying on the ground. Go into your sound settings, turn Ambience up to 100%, and you will hear the sound of bells. Walk forward through the courtyard ahead, and you'll hear the sound of crowds cheering and clapping. If you look, you might notice dead rose petals litter the floor.
Finally, enter Lordaeron's old throne room ahead. You will hear the whispered echoes of Arthas murdering his father - along with the echo of Medivh's warning to Terenas, which the King ignored, to his own peril. And on the ground near the throne, a bloodstain from the fallen crown that presumably will not wash away.
12. The Whispering Forest
Though this is a mystery that has largely been solved, the Whispering Forest and the lake it borders are unsettling locations in northeastern Tirisfal Glades. First, there is the dead fisherman on the edge of the lake. His death was clearly a violent one - a sword is still sticking out through his ribcage.
Second, a wrecked Gnomish flying machine lies at the bottom of the lake, and third, a faerie ring can be found in the forest nearby - a forest that, on the map, just looks like a mountain range.
As it turns out, the entrance to the tomb of the fallen Titan Keeper Tyr can also be found below this lake - along with the body of Zakajz the Corruptor, a powerful Old God servant that Tyr killed. During Legion, the Twilight's Hammer attempted to resurrect Zakajz, but we stopped them of course.
13. The Ghosts of Darkmoon Faire
Darkmoon Faire, run by Silas Darkmoon, has plenty of creepy to be getting along with. From the fact that the aesthetic of the fair itself is definitely Old God-inspired, to the
who sells some VERY suspicious food items, anyone visiting the Faire really should have questions. But perhaps the creepiest of all the inhabitants on Darkmoon Island - creepier even than the
- are the ghosts.
Seven ghosts make their home on Darkmoon Island - seven souls who have avoided moving on to the Shadowlands. The only way to see these ghosts is to die yourself, (if you're alive, all you will see are glittering patches with moving blue-green clouds) and no quests are related to them, so they're easy to miss. They're friendly, and if you talk to them, will tell you a little about why they're at the Faire.
, a human, seems to have been a healer in life. She talks about how the Faire are her "family", and she could never leave her family.
is a troll who survived a shipwreck, only to be captured and face execution. By the sounds of it, Silas saved him - and Zazla laughed when his captors went on to die "horrible deaths".
is a human veteran from "the war against the orcs" - likely the First War. He claims he was promised he would never again have to encounter the horrors of war again at the Faire, but one of his lines make it sound like he almost regrets his decision.
So many have died at my hands. I just wanted to escape those horrors.
was in debt when he made a deal with Silas to repay his debt by working at the Faire. One of his lines suggests this deal is the reason why his spirit is still bound to the Island - and he seems confused, like Silas tricked him.
Most of my debt was repaid...I think...
ran away to the Faire to escape his family. He was only a child when he joined, but he made a deal with Silas. Most curiously, Brendon mentions his home in Strom - the name for the human city of Stromgarde many centuries ago. This may be a hint that Silas is much older than he appears.
, a Tauren, and
, a Blood Elf, sound like they were camping when they both died suddenly. Since they can be found close to each other, it's assumed they are referring to the same camp.
"I don't know how long I've been watching over the camp...
I thought I saw something in the bushes nearby... Then I suppose I blacked out.
When I woke up, I couldn't find my way back to the campsite...
Though the story makes it sound like they were simply camping and were somehow killed by the Darkmoon Faire's arrival, Sithera is wearing a Darkmoon Faire tabard - suggesting she at least was already working at the Faire.
That is to say... unless Silas somehow bound the tabard to Sithera's ghost after her death...
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