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Best and Worst Mythic+ Dungeons to Complete on Bursting, Explosive, Tyrannical Weeks
06/05/2021 à 02:02
Welcome to this week's affixes!
are the affixes you have to deal with coming into this week!
This is the best Tyrannical week in my opinion as Explosive is relatively easy to deal with and bursting requires general group control. There are not major affixes that can ruin your run or cost significant time losses. That is overall why this week goes from A-C when many tyrannical weeks will go from A-F or potentially worse and fortified weeks can go from S to B.
Check out our weekly Mythic+ Tip of the Week article which involved
Plagueborer Bombing in Plaguefall
Plagueborer Bombing in Plaguefall
Want to check out some Shadowlands Basic Routes or Tips and Tricks for each dungeon? Check out our helpful tools below:
Shadowlands MDT RoutesMythic+ Tips and TricksMythic+ Damage Calculator
Halls of Atonement
Halls of Atonement is once again one of the top dungeons in the game next to Mists of Tirna Scithe. Halls on
should be relatively easy as long as your bursting management is solid. Beyond that, just playing halls very standard with your pulls, routing, etc should make this dungeon an A tier dungeon and make it very easy. The
killing can get a bit rough if your pack gets spread too thin, but overall it should be okay.
The biggest pain point in this dungeon are the the
. Making sure that those two mobs are taken care of as if you get bursting from the groundskeepers with the shard then that could be a nasty combo. Aside from that making sure that you can kill
in a timely manner to where you are able to skip add sets is very beneficial to your timer.
On top of this the
mini boss can be really annoying on
as all of the small adds can spawn explosive.
The biggest roadblock in Halls this week is mostly
. The timer can be moderately challenging if you are not pulling this dungeon with substantial size, but with it being tyrannical this can be even more problematic as the bosses will take up a lot of your time. You may be battling the timer in this dungeon if you are not aggressively pulling this dungeon.
Halls of Atonement GuideHalls of Atonement Tips and Tricks
Mists of Tirna Scithe
Mists of Tirna Scithe I would say is more challenging on the timer this week than last week, but easier to play as a general rule. The lack of
and instead having
is a much more manageable combo. Making sure you have ample amounts of boss damage will definitely make an impact in this dungeon on this week, but the timer is so lenient that you should be okay either way as long as you can live through the bosses.
Mists once more does not have many difficult spots in the dungeon, but getting out of the first part of the dungeon is the hardest part. At the beginning the
will burst, so pulling them into the
can be quite dangerous as the
in the beginning comboed with ambient damage can lead to deaths or wipes. Be really careful with these spiteclaws.
is really annoying on
during the Guessing Game you can have explosive spawn on all the separate images meaning that you need to have a ranged or a healer focusing the explosives that spawn far.
Beyond that it is just about having maximum boss damage. Invite a moonkin, they will help you kill
a lot faster :). Some helpful tips with the
If you are going to get multiple burns, use stuff short cooldown cds like
when there is 40 seconds left on your
Do not commit to the boss if it is over 15% HP
Mists of Tirna Scithe GuideMists of Tirna Scithe Tips and Tricks
Plaguefall's lenient timer with use of
s in this dungeon make it very forgiving to deaths and pulling slow.
both are not overly impactful in this instance as a general rule but can be pretty annoying in the very beginning. Setting up your
to where they spawn before
is fairly important especially on
as these bosses have the highest chance to wipe you and are very deadly.
This dungeon has been described as a 2 NPC instance in
, and these are the 2 biggest pain points of the dungeon. Making sure you have ample cooldowns and bloodlust for P3 of Margrave is really important to timing the key. Setting up Pridefuls to spawn before these bosses before the fact here is also really good as it will give you some extra damage to get you over the line. Making sure you play safe and go for maximum boss damage will definitely be your biggest benefit. The timer in Plaguefall will always be really easy assuming you go for maximum plagueborer strategies, and if you don't know what we're talking about you can read about plagueborer bombing
Also, split your
pull up into 2 or 3 pulls as the
can wipe you really easily at this part of the dungeon.
Plaguefall GuidePlaguefall Tips and Tricks
I think that using the 3 Javelins on
Nalthor le Lieur-de-Givre
is a really solid play since you can ensure that the javelin is around for Nalthor. Especially as well on the
week making sure you have a lot of boss damage is important. Nalthor can actually become a 3+ minute encounter if you are not careful. Overall though, this dungeon is made or broken by weapon usage, cooldown timings, and pride allocation. Making sure you are able to deal with those 3 bosses in a timely manner is the only thing you need to worry about.
are only impactful at the beginning of Necrotic Wake and honestly are not something you should be overly concerned about. They are present, but it isn't overly difficult.
I think that the biggest issue here this week are the bosses. You have the highest chance of losing ample amounts of time and potentially wipe to the bosses this week.
is bad news, but I do have a simple tip for him. If you leave adds cced during his
cast then he will not consume that crowd controlled adds. This goes beyond single target ccs and you can even use things such as
Balayement de jambe
Nova du chaos
to CC all the adds and negate the consumption. Beyond that making sure you have prideful for
you will be in for good news. The timer in this dungeon is largely inconsequential now , but the dungeon's bosses can still wall you for sure.
Necrotic Wake GuideNecrotic Wake Tips and Tricks
Spires of Ascension
Spires of Ascension's timer is incredibly forgiving most weeks if you take the dungeon pretty slow. This timer is less lenient on
but still not super tight none-the-less. I do fortunately think that
is mostly irrelevant, but there are some nasty combos with
. The biggest walls in this dungeon are almost certainly going to be the bosses and just making sure you play the dungeon clean.
I think the biggest pain point in this dungeon is going to be the boss kill time and getting wombo comboed by
. The dungeon's timer is already going to be tighter than normal due to it being
. With it being so rough,
becomes even harder. The longer the fight goes on for the more black puddles he spawns shooting the missles out of them. This boss and mechanic in my experience is the hardest part. Getting your 60% or 80%
right before you engage Ventunax is really helpful in killing the boss. The other pain point which is kind of a nuisance is getting hit by
, getting low, and finished off by
when the Usurpers die. Be careful at the end of this part when you line of sight and kill the Usurpers.
Spires of Ascension GuideSpires of Ascension Tips and Tricks
De Other Side
Hakaar is still pretty unreasonable on
Barrière de sang
mechanic still makes this boss fight either a swift 45 seconds or you come screeching to a hault as your pride expires and the boss takes 2:00. Fortunately,
should be inconsequential this week. You need to make sure you have controlled damage for the Ardenweald wing, but beyond that you should be good to go with affixes this week.
I still think that the timer and
Hakkar, l'écorcheur d'âmes
are the biggest issues this week in De Other Side.
Hakkar, l'écorcheur d'âmes
is a run killer and there is a reason every group gets pride prior to pulling him. If you wipe to him your run is over and you drop the key and go again. Make sure you save bloodlust and have
for him and you should be okay. Aside from that, you need to pull the Ardenweald area a bit aggressive to time the key. This leads to potential for nasty
extends which should be watched out for. Be prepared to stop DPS from time to time, and if you have a
Dissipation de masse
in your group make sure to stack up for the mass.
De Other Side GuideDe Other Side Tips and Tricks
The bosses in Sanguine Depths will almost always be the gatekeepers in this instance regardless of whether it is Fortified or Tyrannical.
is almost irrelevant in this instance as with such low HP everybody should comfortably be able to assist in killing the explosives.
can be really scary for healers on the last boss and in the first trash wing notably, but should not be too run defining. The timer in Sanguine Depths is not too tight, so play safe this is big IO.
is the hardest part and you just need to live.
I think the biggest problem parts in this dungeon like I eluded to in the other section are the bosses.
Kryxis le Vorace
are some of the hardest bosses individually and when they are slammed together in a dungeon they feel really difficult. On Kryxis you need to make sure to slowly soak the orbs from
otherwise you can put yourself in deep trouble. You can also range the
ability and it will not drop any of the orbs. This is something you can do, but I would use this liberally and only if you think your healer or tank need assistance. On Executor Tarvold, focusing down the adds is by far the highest priority. When there are bad overlaps with
+ add pulsing AOE damage is very scary and heavy defensives / Immunities should be used here. Helpful tip: You can
Feindre la mort
every cast of the Castigation on a hunter. For General Kaal, healer mana is the scariest part
. There is potential to have your healer suicide, drink, then resuming pulling, but that is so costly time wise. You can pull general Kaal far back where the bears will not combat you as well, so that is an option. Fortunately if you play clean the timer is not overly stringent, but the process to get to this point can be rough.
The bosses are fundamentally the most challenging part in this dungeon, and if you take the dungeon slow and be consistent then that is your best chance of success.
Sanguine Depths GuideSanguine Depths Tips and Tricks
Theater of Pain
Theater of Pain is definitely one of the more difficult dungeons to deal with on
. The reason this dungeon is as low as it is is because of the very difficult timer, 5 Tyrannical bosses to deal with, and bosses that all take a substantial amount of time. While
are mostly irrelevant, they still can be rough in the dungeon if not played around with well. Making sure you have high single target damage and good pride routing will make sure you are successful in Theater this week.
The bosses and pride timings are the biggest road block in Theater this week. Make sure you have a strategy and route that sets up prides to be spawned into bosses as frequently as possible. The amount of DPS that is required to time this key on tyrannical is no joke and while the mechanics of this dungeon seem fairly low from an affix POV the damage check is on the higher end for normalized dungeon levels. There is not a lot to say about theater as a whole as it is just a large damage check but not a hefty strategy check.
Theater of Pain GuideTheater of Pain Tips and Tricks
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