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New Gear Shop Merchandise and Sale, New Warcraft Movie Logo, July 8th Hotfixes
08/07/2015 à 16:14
Today's news roundup includes new Blizzard merchandise just in time for SDCC, July 8th Hotfixes, and a new
San Diego Comic Con starts tomorrow and Blizzard has new merchandise up on the Gear Shop for us all to enjoy, as well as a Convention Sale! Keep checking this post for new Blizzard Shop reveals.
The following items have been added to the shop:
Crimson Whelpling Plush
White Murloc Mug
Legendary Orange Lanyard
Hearthstone Beach Towel
If you purchase over $70, you get free global shipping and a lanyard!
Heroes of the Storm on facebook has revealed another item coming to the Blizzard shop-- Lil' Stitches! Stitches is a playable hero in Heroes of the Storm, but he started off as a
terrifying elite in WoW
is a Garrison Menagerie pet challenge!
A limited quantity of the brand new Lil' Stitches Plush will be available at San Diego Comic-Con! This terrifying plush comes with the Bikini Stitches in-game skin. Not at Comic-Con? Don't worry, Lil' Stitches will be available for purchase on the Blizzard Gear Store starting next month!
More Blizzard Shop items will likely be revealed at SDCC:
New Warcraft Logo
Legendary has added a
to their press kit section, just in time for the SDCC reveals over the weekend.
July 8th Hotfixes
Creatures and NPCs
now has a guaranteed chance to drop
Plan d'équipement : longue-vue fantomatique
Varyx le Damné
now returns to his spawn location instead of despawning if he drops out of combat. Additionally, only 1 beam needs to be blocked to restart the encounter.
Fixed an issue where completing daily assault objectives in
Jungle de Tanaan
was incorrectly also granting completion credit for daily assault objectives in the Garrison.
L’appel de la Mère corbeau
: Fixed an issue where interacting with items during the ritual was causing player pets to use their abilities.
Raids and Dungeons
Citadelle des Flammes infernales
Velhari la Despote
Fixed a timing issue that could cause
Velhari la Despote
to use the incorrect finishing move just as a transition into the next stage happened.
Adjusted scaling to reduce the amount of health by roughly 10% on
for a 10-player raid on Normal and Heroic difficulty. Health should remain the same as before for raids with 30 players.
no longer transforms back into a skeleton after being defeated.
Fixed an issue that could cause
to sometimes not reduce movement speed.
Fixed a number of issues affecting
events that could cause characters to drop out of stealth effects.
Increased stat bonuses for critical strike, versatility, Stamina, and Spirit on all
(Warlords Season 2) trinkets by 50%.
Clicking “Join Raid” in the Adventure Guide should now open the Premade Groups menu instead of Raid Finder.
Yesterday's hotfix on July 7 for
Tier-18 4-piece set bonus for Mistweaver Monks
should now be healing for the correct amount.
Yesterday's hotfix on July 7 that reduced the healing of
by 25% in PvP combat now only applies to Holy Paladins. It has been returned to its previous effectiveness for Retribution and Protection Paladins.
So, we agree that Every Man For Himself is a problem. It's one that we want to fix. It's also a more complicated issue to solve than it may initially seem. We want to reduce the effectiveness of the Human racial, but we don't want to leave Humans with a useless racial either.
With Patch 6.2, we reduced the effectiveness of on-use trinkets which, in turn, reduced the relative strength of having two throughput trinkets equipped. Today, we’ve just pushed a hotfix that increases the raw stats on the Medallion trinkets (e.g. Versatility, Crit, Stamina, or Spirit) by 50%.
Our intent with both of these changes is to still allow Humans to benefit from equipping two throughput trinkets, but reduce how much of a benefit that is when compared to equipping a Medallion enough that other racial abilities feel more competitive. We'd love to hear how this change is working out once you've had a chance to play with it a little.
Re: "Why not just get rid of racials entirely?"
We like racials. It's cool that there's a subtle difference for, say, a Rogue who chooses Orc instead of Undead, or a Priest who picks Night Elf instead of Dwarf. It makes each race feel different in a way that isn't just cosmetic. It's only a problem when one is so much better than the others that you feel stupid for playing anything else.
Realistically, sure, there will probably always be a "best" race -- just like there will probably always be a "best" healer, or "best" comp, etc. That's to be expected. We just want things to be close enough that there's some room for difference of opinion on what exactly the "best" option is.
Looking through this thread and some responses on Twitter, I'm already seeing some people saying "Humans are still the best" and some people saying "Humans are worthless now." That's a good thing, I think. It means the difference is small enough that there's a discussion to be had.
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