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Patch 7.1.5 Hotfixes for January 13th
13/01/2017 à 14:55
Patch 7.1.5 Hotfixes for January 13th are up, including disabling the ability Burn outside of The Sunwell.
Strange Thing is now immune to knockback.
Fixed a bug preventing the Thwack U encounter from ending properly.
(Vengeance) will properly reset its cooldown after a raid encounter ends
Filet de forestier
will no longer proc
Secret de Sephuz
on a target that is immune to Roots.
Fixed the animation for
Fixed a bug where
's missiles were all launching at the same time, making it difficult to take advantage of
Froid de l'hiver
with a follow-up
Javelot de glace
Fouet de lave
will no longer incorrectly activate
will now cause Doom to tick more often in addition to reducing its duration
Dungeons and Raids
Burn cannot be taken outside of the instance.
Using the reusable shoulder enchant,
Faveur du Néant
, should cause the item it is used on to become Soulbound.
Ensemble : armure du gladiateur tyrannique en mailles annelées
should now grant Horde Shaman the correct appearances.
Player versus Player
Rupture de mana
now deals 5% of the target's health in damage base, up to 25% if they have 0% remaining mana.
's additional damage in PvP situations has been reduced to 100% additional damage (was 200%).
The additional auto-attack damage of
in PvP situations has been reduced to 150% additional damage (was 200%).
All three ranks of
Enchantement de collier (Marque du soldat aguerri)
should now be categorized together.
Players have been asking about hotfixes for certain classes, like Hunters, and Celestalon has been replying:
If only the class balance Devs in WoW listened to the community like the Devs in Overwatch. @Celestalon et al are way too prideful to care.
Truly and honestly, something is not being communicated properly to the Devs via CM's. What we want and what we get are just so atrocious.
As a developer myself I don't see how hard it is to take 30 mins of your time everyday to actually read what the community is saying.
I mean someone dared the Devs to show the hunters how to play MM hunters in 7.1.5. Not to mention the class as a whole is atrociously tuned
I think a lot of the anger stems from the fact that nighthold releases next week and everyone is scared they'll be 'benched' from raiding.
I can just see how someone might think the OW team is more responsive. I do really like their community team.
this what more what I'm talking about. These were live logs from raids. Is it really acceptable for hunters to be that bad :/?
It's like I said, progression heavy guilds are most likely sitting out hunters at the start of nighthold unless something is done on tuesday
is it too much to ask the designers to post on class forums weekly to discuss whats going on in the team?
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