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Patch 8.2 Mythic+ System Updates - Keystone Level Scaling Increased, New Affix Combo
18/06/2019 à 18:54
The Mythic+ System has received an update to its scaling. The scaling has increased, so as you increase the Keystone level, the health and damage of enemy forces will increase faster than in Season 2. In addition, a new affix combo has been seen on the PTR.
New Affix Combo
On the PTR, the Fortified, Bursting, Quaking combination has been altered with Quaking being replaced by Volcanic! Thus, that specific week is now:
Fortified, Bursting, Volcanic, Beguiling
What do you think of this new affix combo? Let us know in the comments below.
Keystone Level Scaling
Players who have participated in
keys on the PTR have noticed that the Keystone Level scaling has been increased from Live. Currently, a +10 Keystone innately gives all the mobs in the dungeon +85% to health and damage. However, on the PTR, a +10 Keystone innately gives all mobs +114%.
This is because the scaling has been increased from a bonus 8% per level, to 10% per level. Remember, Keystone levels are exponential and that means that the higher keystone you attempt, the more you're going to feel this difference in dungeon scaling.
However, currently on the PTR, the base health of the mobs has not changed.
If this stays the same, this scaling factor was probably increased to combat the player power that would be gained from Season 3.
When going from Season 1 to Season 2, all mobs were increased in difficulty by 30% which equated to about 3 Keystone levels harder.
Depending on your keystone level, the difference in Keystone levels will not be the same when going from Season 2 to Season 3 and depends on the level of your key:
At low levels (< 10): The transition will feel about 1 level harder.
At mid levels, the transition will feel about 2 levels harder.
At higher levels, the transition will feel 3+ levels harder.
A +10 in Season 3 will feel like a +12 in Season 2
Live Modifier %
PTR Modifier %
This last week's PTR included one additional tuning change. We covered all the tuning changes so far in a
Nœud de serpents
A Knot of Snakes envelopes the target, preventing any action and slowly suffocating the victim for 180,36090,180 Physical damage over 15 sec. The victim can be freed by killing the snakes or incapacitating them.
The known tuning changes for the dungeons are now as follows:
damage bonus increased to 300% (was 150%) but duration reduced to 6 seconds (was 12 seconds).
damage increased by ~544%,
Or en fusion
damage increased by ~667%.
damage increased by ~685%.
no longer grants healing on an ally death and the damage bonus per stack reduced to 10% (was 25%).
Reanimated Honor Guard
periodic damage decreased by ~23%
Shieldbearer of Zul
Coup de bouclier
cooldown of 2 seconds removed.
Wowhead Note: We don't think this actually does anything.
Timer reduced to 33 minutes (was 36 minutes)
The Golden Serpent
damage reduced by 25%.
Temple of Sethraliss
Nœud de serpents
damage reduced by 50%.
damage reduced by ~53%.
Heavy Cannons now have an Energy Bar of 100
Déflagration de canon
costs 20 Energy to use.
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