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Shaman Talent Tree Changes in Dragonflight Alpha Build 44895
Dragonflight
Publié
02/08/2022 à 16:44
par
Paryah
There have been substantial changes to the Elemental and Restoration Talent Trees in Dragonflight Alpha Build 44895.
To learn about the best PvE talent builds in Dragonflight for this class, and export these builds into the game, please check out our Elemental, Enhancement, and Restoration Shaman class guides:
Elemental Shaman Talent BuildsEnhancement Shaman Talent BuildsRestoration Shaman Talent Builds
Elemental Talent Tree Changes in Build 44895
Elemental Talent Calculator
NEW ability Flow of Power added at 4-2
Node removed at 6-3
Répliques
and
Vague de puissance
choice moved to 6-3 (was 6-3 old position)
Œil du cyclone
moved to 7-2 (was 7-3)
Pouvoir du Maelström
moved to 7-3 (was 7-4)
Maître des éléments
moved to 7-4 (was 4-2)
Chambre magmatique
moved to 7-6 (was 7-7)
Flammes incendiaires
moved to 7-7 (was 7-6)
Last Build
Current Build
Restoration Talent Tree Changes in Build 44895
Restoration Talent Calculator
Déluge
moved to 2-1 (was 3-1)
Row 3 reworked to 5 nodes (was 3)
Pluie guérisseuse
moved to 3-1 (was 2-1)
Affinité avec le loup ancestral
and
Gardien des tempêtes
choice moved to new node at 3-2 (was 5-1)
Bouclier d’eau
retains its position but is now 3-3 (was 3-2)
Appel du tonnerre
moved to new node at 3-4 (was a choice at 4-1)
Raz-de-marée
retains its position but is now 3-5 (was 3-3)
Crues bienfaisantes
moved to a choice with
Pluie acide
at 4-1 (was 4-2)
Vigueur ancestrale
moved to 4-2 (was 6-1)
Résurgence
moved to 4-3 (was 6-3)
Node removed at 5-1
Allonge ancestrale
and
Flux des marées
choice moved to 5-1 (was 7-1)
Bénédiction du parle-vague
moved to 6-1 (was 5-2)
Vague de lave
moved to 6-3 (was 4-3)
Node removed at 7-1
Last Build
Current Build
Class Tools
Elemental
Talents
Enhancement
Talents
Restoration
Talents
Specialization (3)
Elemental Shaman baseline passive
Effect #2 REMOVED Effect #9 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #1's Value (Label)
Value: 5
Affected Spells:
REMOVED Effect #9 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #1's Value (Label)
Value: 5
Affected Spells:
Calls forth a Greater Fire Elemental to rain destruction on your enemies for 30 sec.
While the Fire Elemental is active, Flame Shock deals damage
33% faster, and newly applied Flame Shocks last 100% longer.
NEW Effect #4 Apply Aura: Trigger Spell by Power Level Modifies Cooldown
Value: 90
Talents (14)
Earth Shock, Elemental Blast, and Earthquake have a 25% chance to refund all Maelstrom spent.
Talent position has changed.
Increases the damage of your Flame Shock, Lava Burst, Lava Beam, and Fire Elemental by 10%.
Effect #3 Effect #2 Apply Aura: Mod Pet Stat % Modifies Effect #1's Value
Value: 2010
Effect #3 Apply Aura: Mod Pet Stat % Modifies Effect #1's Value
Value: 2010
NEW Effect #4 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 10%
Affected Spells:
Icefury causes your Frost Shocks to damage up to 43 additional enemies and targets hit take 15% increased Nature damage from your spells for 46 sec. Chain Lightning prefers targets with this effect.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 43
Reduces the Maelstrom cost of Earth Shock and Earthquake by 5.
Reduces the Maelstrom cost of Elemental Blast by 7.
Rank 1: Reduces the Maelstrom cost of Earth Shock and Earthquake by 5.
Reduces the Maelstrom cost of Elemental Blast by 7.
Rank 2: Reduces the Maelstrom cost of Earth Shock and Earthquake by 10.
Reduces the Maelstrom cost of Elemental Blast by 15.
NEW Effect #4 Apply Aura: Add Modifier - Flat Modifies Effect #3's Value
Value: -5
Affected Spells:
NEW Effect #5 Apply Aura: Add Modifier - Flat Modifies Effect #4's Value
Value: -7
Affected Spells:
Talent position has changed.
Reduces the cooldown of Flame Shock by 1.5 sec and Flame Shock deals damage 15% faster.
NEW Effect #2 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: -1500
Affected Spells:
NEW
Increases the Maelstrom generated by Lightning Bolt and Lava Burst by 2, and their Elemental Overloads by 1.
NEW
Casting Primordial Wave triggers Lava Surge immediately and every 3 sec for 12 sec.
Hurls frigid ice at the target, dealing (82.5% of Spell power) Frost damage and causing your next 4 Frost Shocks to deal 225% increased damage and generate 8 Maelstrom.
Generates 25 Maelstrom.
Duration changed from 15 sec to 25 sec
Flame Shock damage increases the damage of your next Earth Shock, Elemental Blast, or Earthquake by 0.5%0.7%, stacking up to 20 times.
Rank 1: Flame Shock damage increases the damage of your next Earth Shock, Elemental Blast, or Earthquake by 0.5%0.7%, stacking up to 20 times.
Rank 2: Flame Shock damage increases the damage of your next Earth Shock, Elemental Blast, or Earthquake by 0.5%0.7%, stacking up to 20 times.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0.50.7
Effect #2 Dummy
Value: 57
Talent position has changed.
Casting Lava Burst increases the damage or healing of your next Nature, Physical, or Frost spell by 10%.
Rank 1: Casting Lava Burst increases the damage or healing of your next Nature, Physical, or Frost spell by 10%.
Rank 2: Casting Lava Burst increases the damage or healing of your next Nature, Physical, or Frost spell by 20%.
NEW Effect #2 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #1's Value (Label)
Value: 10
Affected Spells:
Talent position has changed.
Maximum rank has changed from 1 to 2
NEW
Lava Burst and Lava Burst Overload damage reduces the cooldown of Primordial Wave by 0.5 sec.
Rank 1: Lava Burst and Lava Burst Overload damage reduces the cooldown of Primordial Wave by 0.5 sec.
Rank 2: Lava Burst and Lava Burst Overload damage reduces the cooldown of Primordial Wave by 1.0 sec.
Flame Shock damage has a 100% chance to generate 1 Maelstrom.
Rank 1: Flame Shock damage has a 100% chance to generate 1 Maelstrom.
Rank 2: Flame Shock damage has a 100% chance to generate 2 Maelstrom.
Talent position has changed.
Each additional
Elemental
Lava Burst
<br /> generated by Primordial Wave increases your Haste by 6%10% for 12 sec.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 610
Talent position has changed.
Earth Shock, Elemental Blast, and Earthquake enhance your next spell cast within 15 sec:
Flame Shock: The next cast also applies Flame Shock to 1 additional target within 8 yards of the target.
Lightning Bolt: Your next cast will cause an additional 1-3 Elemental Overloads.2 Elemental Overloads.
Lava Burst: Reduces the cooldown of your Fire and Storm Elemental by 6.0 sec.
Frost Shock: Freezes the target in place for 6 sec.
Effect #2 Dummy
Value: 12
Effect #3 Dummy
Value: 32
Talent position has changed.
Artifact Traits (1)
Casting Lava Burst has a 5% chance to cause your next 2 Lightning Bolt or Chain Lightning casts to trigger Elemental Overload an additional time.
Rank 1: Casting Lava Burst has a 5% chance to cause your next 2 Lightning Bolt or Chain Lightning casts to trigger Elemental Overload an additional time.
Rank 2: Casting Lava Burst has a 10% chance to cause your next 2 Lightning Bolt or Chain Lightning casts to trigger Elemental Overload an additional time.
Talent position has changed.
Specialization (2)
Blanket the target area in healing rains, restoring health to up to 6 allies over 10 sec.
Talent position has changed.
Your direct heal criticals refund a percentage of your maximum mana: 1.00% from Healing Wave, 0.60% from Healing Surge
Unleash Life
Unleash Life
or Riptide, and 0.25% from Chain Heal.
Talent position has changed.
Talents (11)
Increases the healing of Chain Heal by 8% and causes it to bounce an additional time.
Talent position has changed.
Targets you heal with Healing Wave, Healing Surge, Chain Heal, or Riptide's initial heal gain 5% increased health for 10 sec.
Rank 1: Targets you heal with Healing Wave, Healing Surge, Chain Heal, or Riptide's initial heal gain 5% increased health for 10 sec.
Rank 2: Targets you heal with Healing Wave, Healing Surge, Chain Heal, or Riptide's initial heal gain 10% increased health for 10 sec.
Talent position has changed.
Healing Wave, Healing Surge, and Chain Heal heal for an additional 10% on targets affected by your Healing Rain or Riptide.
Rank 1: Healing Wave, Healing Surge, and Chain Heal heal for an additional 10% on targets affected by your Healing Rain or Riptide.
Rank 2: Healing Wave, Healing Surge, and Chain Heal heal for an additional 20% on targets affected by your Healing Rain or Riptide.
Talent position has changed.
Imbue the Shaman's weapon with earthen life which gives your Riptide, Healing Wave, Healing Surge, and Chain Heal healing a 20% chance to trigger Earthliving on the target, healing an additional (4%for (16% of Spell power) over 12 sec. Lasts 60 minutes.
Effect #2 REMOVED Effect #1 Dummy
Value: 0
NEW Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
Duration changed from 0 ms to -1 ms
Increases the healing of Earthliving by 15%.
Earthliving always triggers on targets below 25% of their maximum health.
Rank 1: Increases the healing of Earthliving by 15%.
Earthliving always triggers on targets below 12% of their maximum health.
Rank 2: Increases the healing of Earthliving by 30%.
Earthliving always triggers on targets below 25% of their maximum health.
REMOVED Effect #1 Apply Aura: Add Modifier - % (Label) Modifies Damage/Healing Done (Label)
Value: 15%
Affected Spells:
NEW Effect #1 Apply Aura: Add Modifier - % (Label) Modifies Periodic Damage/Healing Done (Label)
Value: 15%
Affected Spells:
Casting Chain Heal on a target affected by Riptide consumes Riptide, increasing the healing of your Chain Heal by 30%.
Talent position has changed.
Reduces the cooldown of Spiritwalker's Grace by 6030 sec and increases your movement speed by 20% while it is active.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: -60000-30000
Affected Spells:
Healing Rain instantly restores (25% of Spell power) health to 6 allies within its area, and its radius is increased by 1 yard.
Rank 1: Healing Rain instantly restores (25% of Spell power) health to 6 allies within its area, and its radius is increased by 1 yard.
Rank 2: Healing Rain instantly restores (25%40% of Spell power) health to 6 allies within its area, and its radius is increased by 2 yard.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Radius
Value: 12
Affected Spells:
REMOVED Effect #2 Apply Aura: Add Modifier - % (Label) Modifies Damage/Healing Done (Label)
Value: 0%
Affected Spells:
Talent position has changed.
Maximum rank has changed from 2 to 1
Charge yourself with lightning, causing your next 2 Lightning Bolts or Chain Lightnings to deal 150% more damage and be instant cast.
Talent position has changed.
Primordial Wave has a 15%30% chance to not incur its cooldown.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 150300
Increases the duration of Riptide by 3 sec.
Talent position has changed.
PvP Talents (1)
Reduces the cooldown of your Hex spell by 15 sec.
Talent position has changed.
Spells (2)
Transforms the enemy into a frog for 1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts.
Talent position has changed.
Purges the enemy target, removing 1 beneficial Magic effect.
Talent position has changed.
Talents (14)
Increases Leech and Avoidance by 3%2%.
Effect #3 Effect #1 Apply Aura: Mod Rating
Value: 2
(Coefficient : 0.04641170.0297035)
Effect #2 Dummy
Value: 32
Effect #3 Apply Aura: Mod Leech % Modifies Damage/Healing Done
Value: 32
Astral Shift reduces damage taken by an additional 20%15%.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #1's Value
Value: -20-15
Affected Spells:
While Reincarnation is off cooldown, your maximum health is increased by 10%8%. While you are at full health, Reincarnation cools down 75% faster.
Reduces all magic damage taken by 3%2%.
Rank 1: Reduces all magic damage taken by 3%2%.
Rank 2: Reduces all magic damage taken by 6%4%.
REMOVED Effect #1 Apply Aura: Mod % Damage Taken
Value: -3
NEW Effect #1 Apply Aura: Mod % Damage Taken
Value: -2
When Hex ends, the target is slowed by 70% for 4 sec.
Talent position has changed.
Casting Flame Shock reduces the mana cost of your next heal by 10% and increases its healing effectiveness by
Restoration
15.015
Elemental, Enhancement
15
%.
Rank 1: Casting Flame Shock reduces the mana cost of your next heal by 10% and increases its healing effectiveness by
Restoration
15.015
Elemental, Enhancement
15
%.
Rank 2: Casting Flame Shock reduces the mana cost of your next heal by 20% and increases its healing effectiveness by
Restoration
30.030
Elemental, Enhancement
30
%.
Reduces the cooldown of Spirit Walk by 7.5 sec.
Reduces the cooldown of Gust of Wind by 2.55.0 sec.
Rank 1: Reduces the cooldown of Spirit Walk by 7.5 sec.
Reduces the cooldown of Gust of Wind by 2.55.0 sec.
Rank 2: Reduces the cooldown of Spirit Walk by 15.0 sec.
Reduces the cooldown of Gust of Wind by 5.0 sec.10.0 sec.
Effect #2 Apply Aura: Add Modifier - Flat (Label) Modifies Cooldown (Label)
Value: -2500-5000
Affected Spells:
Purges the enemy target, removing 2 beneficial Magic effects.
Talent position has changed.
A gust of wind hurls you forward.
Cooldown changed from 20 sec cooldown to 30 sec cooldown
Increases the damage dealt byof your Lightning Bolt by 10%.
Rank 1: Increases the damage dealt byof your Lightning Bolt by 10%.
Rank 2: Increases the damage dealt byof your Lightning Bolt by 20%.
Reduces the cooldown of Astral Shift by 30 sec and increases its duration by 64 sec.
Effect #2 Apply Aura: Add Modifier - Flat Modifies Buff Duration
Value: 60004000
Affected Spells:
Summons a totem at the target locationyour feet that removes 1 poison effect from a nearby party or raid member within 30 yards every 1.5 sec for 6 sec.
Elemental:
Increases the damage dealt by Lightning Shield by 50% and causes it to generate an additional 2 Maelstrom when triggered
Increases the healing done by Earth Shield by 25%.12%.
Enhancement:
Increases the damage dealt by Lightning Shield by 50% and it has an additional 25% chance to trigger Maelstrom Weapon when triggered
Increases the healing done by Earth Shield by 25%.12%.
Initial:
Increases the damage dealt by Lightning Shield by 50%
Increases the healing done by Earth Shield by 25%.12%.
Restoration:
Increases the damage dealt by Lightning Shield by 50%
Increases the healing done by Earth Shield by 25%.12%.
Increases the amount of mana recovered when Water Shield is triggered by 25%.
Effect #4 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 2512%
Affected Spells:
Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 60%40% increased movement speed for 5 sec.
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