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Talk Azeroth with Olivia - Episode 6: In-Game Store
12/07/2013 à 11:09
This week on Talk Azeroth, Olivia tackles the hottest topic of the moment: in-game microtransactions. But first, she gives the viewer a very short French lesson -- the translation is directly after the intro -- and it's on with the show.
Olivia starts off by looking at the datamined item itself: the
Élixir de sagesse durable
. Looking at
Bashiok's forum post
, she wonders whether it's really something that would qualify as pay-to-win, and considers that there are already similar items available within the game. She then takes a look at the mechanical side of an in-game store itself, and points out how it might affect players' immersion and in-game experience, as well as pointing out ways in which it might be made to work.
Then it's on to the meat of the problem: what is suitable for a cash shop and what isn't. Olivia would love your input on just exactly what you think is OK and what's not. She looks briefly at the psychology of it before hypothesizing about just what might come of the store in the future, and how the player base might react.
Last up, it's two viewer questions! If you would like to send a question or comment, do email Olivia on firstname.lastname@example.org, tweet her on
or leave a comment below.
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