Any ETA on the WeakAuras app recently announced or other details on the project you'd like to share?\r\rExcited we could set this AMA up with you! Some good questions on Twitter!
Any ETA on the WeakAuras app recently announced or other details on the project you'd like to share?Excited we could set this AMA up with you! Some good questions on Twitter!We're currently trying to finalize a first release, so far everything works as intended, we're just trying to make the UI a bit nicer and more understandable. If there are any designers out that that want to help, please check out https:\/\/github.com\/WeakAuras\/WeakAuras-Companion! We might have a first release in about a week or so!
What would you say is the main reason for the rise in popularity (even ubiquity!) of WeakAuras over the last couple of expansions?\r\rFor instance, and you may not think that it's either of these things, do you think that it's due to a change in the players or changes to the game?
What would you say is the main reason for the rise in popularity (even ubiquity!) of WeakAuras over the last couple of expansions?\r\rFor instance, and you may not think that it's either of these things, do you think that it's due to a change in the players or changes to the game?\r\rI think there are multiple reasons for that. WeakAuras has always been pretty popular, although not as popular as nowadays. We also had a good community around WeakAuras, where people shared their work so that others could learn from it and built their own stuff and I think having that kind of community acts as a multiplier for everything.\r\rFor example, when Kraziyto started the WA Discord, that took off by itself and nowadays is filled with experts answering questions, like yourself. \r\rOr for example, when people started creating small boss mods for their guilds, it was entirely natural for them to share them.\r\rAnd I think we managed to add a few good new features in the last few years.
Excited we could set this AMA up with you! Some good questions on Twitter!\r\rI'm excited too, hopefully this will prove popular enough so that other community figures might do a AMA too.
With the companion app increasing Weak Aura's out-of-game footprint, do you foresee a future where auras can be created \/modified outside of WoW entirely and merely imported in when complete?
Where do you see your strengths and potential weaknesses compared to other similar addons (such as tellmewhen)? How would you plan to address any weaknesses you've identified, or are identified by users.
With the companion app increasing Weak Aura's out-of-game footprint, do you foresee a future where auras can be created \/modified outside of WoW entirely and merely imported in when complete?\r\rSo wowhead actually has a small feature where you can create a aura from any buff and wago has a feature where you can edit the code that is embedded in the aura.\r\rIn general though, I doubt we would ever do that, since it would probably require writing a separate entirely duplicated way of configuring auras and then effort to keep them in sync. That's a huge effort for a rather small gain.
Where do you see your strengths and potential weaknesses compared to other similar addons (such as tellmewhen)? How would you plan to address any weaknesses you've identified, or are identified by users.\r\rI think our biggest strength is actually that there's a huge helpful community arund WeakAuras. I don't actually know what tellmewhen does and how it does what it does. \r\rWe do keep in mind what users want, and especially do keep track of what users are doing to figure what feature to tackle next.
It still baffles me we don't have any sort of nested groups or even just a good way to organize all our auras. It quickly gets out of hand when you play multiple classes. Why is this not a high priority?
It still baffles me we don't have any sort of nested groups or even just a good way to organize all our auras. It quickly gets out of hand when you play multiple classes. Why is this not a high priority?Because there's a lot of existing code mainly in the options that makes the assumption that groups are not nested. Reworking that all would be a multi-year project at our current rate, and thus it's not really feasible at the moment.And I don't agree that the current system is that bad, having one group per class or per spec does work reasonably well.
We know WeakAura's users wants to organize better their auras, as Infus said it's not an easy task. Shift+click, ctrl+click and drag'n drop of multi selection were added in the last months to help you move your auras around. We have also considered to add a tagging system, but it doesn't really solve a problem that can't be work around, but it's something we want to improve.
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