The incentive is to fight the enemy , not to gain stuff . It’s like old pvp servers you flagged to go beat on people not to gain gold and glory . Yes it sucks when a giant tribe of people run at you but it was apart of the risk .Don’t enlist if you don’t want to have a possibility of fighting .
i think 15-20% xp boost is fair, 30% is overkill. but giving people heroic level gear when they aren't even doing heroic-level content was ridiculous.i consider myself mainly a casual player and even i don't like the idea of free, overpowered loot. let me actually earn my stuff.
^^ is just a smile. I just understood that you don't want world pvp to be balanced , you don't care about it. So for you giving idea to blizzard to actually make the world pvp balanced for both faction, is giving freebies to Horde side or Alliance side. I understand that you are a pveboy and that you don't care about pvp or the fact that one faction is outnumbered by the other
I was writing a long and elaborate post detailing a lot of the issues, but then this page crashed due to all the crap ads(yes I don't use adblock on sites I try to support) and everything disappeared. Now since I'm not that stupid to do this a second time I'll just say 2 things.First Warmode shouldn't give XP bonus. They should just re-adjust XP for 110-120 as well and remove Warmode XP bonus as a whole.Second. People trying to act "pro" and suggesting that they can kill 10 horde players by themselves should just go hide in a corner. No one believes your crap and I'm pretty sure that everyone who says that alliance players are crying for nothing are horde players who haven't experienced what it's like to have at least 2 groups of 5 people at each WQ attack you nonstop cause their average IQ is the same as a normal person but divided among the 5 in the group.Blizzards need to find a solution to the vast difference in population. On some realms as an alliance player you would get attacked by 20-30++ players on each major WQ... That's ridiculous.
I feel like a point has been missed.This was a blanket solution to server based problems. I play on OCE in which there is an alliance bias in the factions distribution. Now when they first introduced the bonus more Ally people swapped over and it made it harder to do WQ's I still enjoyed it as I love world PvP.However when there was a 400 ilvl bit of gear available I couldn't go to my mission table or anything for 3 days strait yet they still had a 30% bonus plus a 400 ilvl bit of gear. That made a bad situation far worse and I for the first time this expansion turned WM off as I couldn't get even the mundane stuff done without being ganked. That is a problem.I love WM and can't wait to turn it back on when I can. World PvP is one of the best features of this expansion.
I play both side , and when i'm on my alliance alt i can't go wpvp. And that's the thing , if the balance between both side was here i could yes. You didn't read , or understand i don't know .How do you propose that the alliance player can be enough against the horde player otherwise? Give idea whitout freebies like you said that's fine by me.I find it sad that i can do wpvp on one side only. And that's not true some alliance want to pvp but not like this with way more horde player on the same shard. But yes i don't want it to be , the opposite either. The point is trying to find a way for blizzard to balance a realm or a shard. I don't know maybe they should create a bunch of world pvp server, with balance in both faction in it and send people who wants in it. I have no idea , i just want balance in wpvp.
Multiple parties of incentivized and motivated LFR and WQ casual-tier gamers manage to make mythic, high-end MDI, and R1 glads qq enough to daddy blizzard to change an expansion feature back in the favor of the population with more max level characters.
For the record I mained a Blood Elf DK through Legion; my alias is my other a Night Elf Warrior.And I like the idea of the Horde. I like it's persistent theme of the tension between outcasts banding together against a hostile world finding they're not entirely as on the same page about what's right and what's wrong but feeling obliged to protect each other. I like that Thrall could always be counted on to intend the best outcomes even when he was in the wrong about why.I like that, imo, Thrall's baseline idea of redemption parallels Grom's story of making so many terrible mistakes only to liberate himself and his race in the end. I like that this gave Thrall a blind spot about the Forsaken, and in turn Garrosh, for a very long time. Thrall really believes in the best in people and he is a truly heroic figure as a result.I like that while the Blood Elf betrayal and defection was really dog^&*! in execution it got turned around a bit by the Horde demonstrating it's willingness to protect the BE when they most needed it and in turn the BE finding a new identity as a strong integrated community instead of being isolated.I like being advised to stay away from the voodoo, I like being welcomed to Thunder Bluff, I like the way the Cenarion Circle uncomfortably bridges between the Horde and the Alliance. I liked the Liberation of Orgrimmar and Gamon's hilarious moment of awesome. I liked how Nazgrim had truly good death.For the Horde, yeah. That's how you do it..But I don't like how the game kept contorting itself to make excuses for the Horde. How Garrosh had to be taken alive, how Sylvanas kept being let off the hook, how the Forsaken kept this constant record of plot armor. How in Pandaria the Allliance had to be shown to take slaves so that the Padaren, who were nakedly invaded by the Horde, could be made sympathetic.And once I noticed the pattern it started to make me sick. Over and over the Alliance has to be bellicose or cruel or stupid and the Horde got to be the benefactors. I didn't like how popular Garrosh was and all the belly aching about him being unfairly framed as a villain -I was a little aghast. I'm sorry, what? Garrosh was the anti-Thrall, were you not paying attention to what being in the Horde meant? Protecting the weak? The strength of the pack? I thought Frostfire Ridge and the Frostwolf clan was a fantastic example of Horde virtues in play; of what the bedrock traditions of the best of the Orc culture really looked like.And yet WoD is disparaged as "bad expansion." Yrel, formerly Goat of Arc, is now gone full Torquemada. And why? Because there can't be peace between any version of the Alliance and the Horde anywhere. Because Good Versus Evil can't work when one side wants to be called Good while doing Evil.The Horde's complexity and contradictions, the things that made it interesting and dynamic, had to keep being papered over. And most of all Horde players demanded this keep happening. They ceaselessly screamed to always be right... and goddamn but the devs gave them what they wanted. And still are. (Useful real life lesson there, folks: the demanding and the shrill get what they want, the contented and the peaceful get shafted for their complacency.)And then the tree burned. I'm in that fraction of Horde players who were utterly horrified by that plot twist. Sylvanas finally did something so irreconcilably evil that there had to be a backlash.But here's the joke: I played both sides like I always do and I saw both sides of the run up to BfA. I saw how the Horde were depicted as brutal and glorious and triumphant and how the Night Elves were virtually desecrated as helpless victims. I saw the Battle for Darkshore from both sides, I saw how the Alliance splintered and failed and bickered like it never had before so that Nathanos could snark and Sylvanas could strut and preen. I saw the Battle of Lordaeron from the inside and how shockingly one-sided it was -Blight is the unstoppable perfect weapon, who knew!I saw the Horde be turned into the worst version of itself while the devs cheered on the neckbeards bellowing FOR THE HORDE into the faces of alliance cosplayers at SDCC. That actually happened. And it's always one-way, of course......And here we are. Here we are with the Alliance bullying the Vulpera so the Horde can have a new variation of goblin. Here we are enjoying the gorgeous view off of colorful cosmopolitan Troll Wakanda while the alliance skulk around a confusing, ugly dock as furtive criminals. Here I am cringing at how clumsy and greedy Thalysra acts when it's time for Alleryia to do a walk of shame out of the Sunwell, how Tyrande not slobbering her knob was enough to decide that, eh maybe the Alliance didn't unconditionally accept her enough and that meant the Shaldorei were picking a side in Horde-ignited war of extinction like this was WW1 and they were Bulgaria.So much of what is dumb and ugly and shameful about Battle For Azeroth benefits the Horde and it's what Horde players demanded and lap up* and maybe worst of all feeds their belief that what isn't in their favor must exist as a deliberate nerf against them.This is what "For The Horde" means now: "I may not like Sylvanas but I hate the Alliance and that's good enough. &*!@ the weak, we are the strong!"Thrall would weep.*perfectly prefiguring all this salt about how WM favors the Alliance and how it's not fun or not fair or blah blah blah, waah waah waah. *!@#$ I grew up on an RPvP server; PvP is never about being numerically fair and is always about the rush of harming an actual person sitting in front of actual keyboard by forcing them to watch their avatar die knowing they could spend hours trapped in a choice between bitterly quitting and giving up or being farmed.I once helped friends run a twenty hour corpse camp on a raid lead in an opposing guild -we did that #$%^ in actual shifts. Ya'll don't know what griefing really is and you should drop to your knees and beg whatever squalid gods you pray to that you never do.