Well it’s going to take longer than your estimates. This is not vanilla. Lots of people are saying it’s going to take 30% longer to level on Classic than private servers. They said it will take the average player up to 30 days to level 1-60. I don’t know if that’s played or days based on x amount of time per day. The Classic exp will be as it was when WoW first cake out from beta and into being live. This is going to weed out the serious players from the nostalgia players. Many will just quit before level 20. Levelling is really difficult solo, which many will be doing. Yes, people will likely dual-box with a healer to get there quicker with little to no downtime and deaths. I’m not confident it will bring in a new player base, it’s going to be mainly active BfA subscribers. It may awaken some inactive players, but the second a new player tries to play, it will not be a pleasant experience. BfA players will likely leave Classic alone or they will try it and quit by level 20-30. Only the hardcore/diehard WoW subscribers will remain at 60. If.. Big if, the speed runners make it to 60 within a week play time, they will not be enough people collectively to run the end-game dungeons and raids. Method will likely have big plans regarding levelling fast. They’ve likely got a dedicated team to work all that stuff out, who will level with who and where. I cannot see the average none speed run player getting to 60 below 15-20 days. Speed runners won’t have professions as it slows them down. But it also slows down their money tree. They may not have the funds to get the level 40 mount training. Anyways a long winded reply, I think Classic is either going to reignite diehard fans enjoyment of the earliest form of World of Warcraft and spit out the people wearing nostalgia goggles. Only 3 days to go. See you all there.
I can't remember if by patch 1.12/Classic the main cities had linked auction houses (IE: shared Alliance, shared Horde, shared neutral) or if they were still split per city along by per faction. Back in the day, Alliance players did everything in Ironforge because Stormwind's auction house, bank, and mailboxes were too scattered. Also, if you posted something in Stormwind, it didn't show up in Ironforge's auction house.Horde was like that too, although I can't say which city everybody did business it because I didn't play Horde. Probably not Undercity...That got changed early on, but I can't remember if "early" meant late vanilla or The Burning Crusade.
I'm sort of confused by people who think that classic servers = classic players? You do know it's not actually going to rewind time back to 2005, right? The same people who play live are gonna be the same people on classic servers. A 5 talent point 3% damage increase to 2h axes or having to use rank 1 Holy Light aren't gonna make toxic chuds less toxic. This "the community will be better" defense of classic confuses me.What I wanna know is will players go back to getting dismounted in deep water? Will mobs still not be able to swim and run ineffectually on the coast until they leash again? Will they go back to getting stuck in the terrain? Will troll females go back to having eyelids on the inside of their heads and not blink? Will that unfortunate texture glitch come back with female orcs sitting in a robe?
TBH I actually enjoyed levelling taking a while and I'm enjoying it again in classic wow. Levelling used to be half the fun of the game. Subsequent expansions and dumbing down of the levelling process reduced levelling to a mind numbingly boring race to endgame content.