Maybe one day, Blizz will put "class affix" for mythic+ dungeons to limit some classes.This match : Paladins will take extra 80% damage.Next match : Priests will be silenced every 10 seconds.
Here is an Idea to increase diversity even more.make Buff Scrolls and Blood Lust Drums unusable.You want Bloodlust? take a class that has it!You want a Buff? take the class that provides it!it is allready like that with Combat Rezz, if you want it, you have to bring it.
Why is the only news about MDI a complaint? We get half a dozen news about Classic each day, but not a single word about MDI (which has its 3rd cup this weekend).
Or..Blizzard could just Balance M+ independent of the other facets of the game. They do it in PvP. Might as well do it here if you want it to be competitive. Then the damage can be similar across the board and you could allow Invisibility Potions to only use a 1 min timer instead of the hit you take using them currently. Yeah it's more work for the developers, but if this game ever wants to be taken seriously then I think it needs to be done.
Lol, did wowhead just posted a non classic news? :O
Simpliest solution: SHROUD: This ability only applies to allies in range as long as the Rogue is RP WALKING.That, or plop a x% chance on shroud to break - not high, but high enough to be seen in MDI as it plays out, and thus not something that can be 100% relied upon. This would actually go nicely with the fact that current Blizzard dev team is brain addled by RNG like addicts by some drug.Other than that, the only solution is sprinkling truesight on mobs here and there in the dungeons, at least as they are. Going forward, removed Older dungeons had it all - doors or passages that offered a choice of what you fight, but needed a profession or a skill that could lockpick, optional wings and so on... Why not make 3 passages from Boss room 1 to Boss room 2, and place enemies that strongly favor different party comps in every single of those passages?
What if MDI would actually try to reflect what happening in game, not how fast can you clear but how high of a key you can reach.
Simple solution. NO multiples of the same class/role. So if someone picks an Outlaw rogue. Nobody else can play Rogue. If someone picks a prot paladin, holy paladin and ret paladin are still allowed.Sure nothing is going to make MDI players not pick the cookie cutter build. But lets be real. People care more that every team runs 3 rogues than they care that every team runs a prot warrior.
Sadly it is pretty obvious that Bliz doesn't see this as worth worrying about, they let absolute meta-defining imbalances exist for years before they are "addressed"I mean sure, I'd love to see the 3 dps slots be forced to be 3 different classes... and I'd like to see that in the live game actually... but it's just never going to happen.
I'd rather they just address the problems of class design than just slap limitations on the comp. Instead of banning more than 1 spec or banning specs from the game, look into the spec and change what is causing them to stack. So in Rogue's case, it's their high AoE, survivability, and shroud. They can address this by making shroud put a 6 min debuff on party so a second Rogue with shroud would be useless there, they can also give Mages AoE invis like the PvP trait they have so other specs can come in instead of Rogues. They can also buff specific aspects of other classes.
casters (cept maybe boomkins) would still not see light of day. Design wise M+ upper tier arent made for them to shine.You will never get a tank that isnt a war or dk.....when was last time a guardian tank was picked for an mdi?
Wait, so you want Blizzard to instead of improving their dungeon design to just plain implement bans?What are you, a robot? Have you thought about the repercussion of that among the players? People will go spare!The core of the issue as you yourself said is
They should institute a per team spec lockout. This means that if teams choose to run a particular spec for map 1, they cannot use it for map 2. And then whichever specs they run in maps 1 and 2 are locked out for map 3. Since teams know what all 3 maps will be from the start, they can plan which specs they want to bring to which maps before they begin. And of course teams cannot have two different players running the same spec on the same map.It seems to me that this would be the best of all worlds. You would get class/spec diversity (2 - 3 tanks, 2 - 3 healers, and 6 - 9 DPS) without creating nearly as much extra work for the players as you would see with a ban system. It would still require extra work on behalf of the players, but each player would only be required to learn three specs at most (and they don't even have to all be from the same role). For some classes you could even potentially run the same class for all three maps (though unlikely due to balancing).
Fixing the design of dungeons is a whole other subject, but I am a believer that there should be MDI version of dungeons. Blizzard can then make tweaks without having an impact on public dungeons or resorting to nerfing classes. Blizzard could build them in a way that could force team comps.
I main a Ret Paladin, at this point I have come to the conclusion that I will never see a Ret Paladin in the MDI.In the last MDI (last weekend?) i liked seeing the teams change the classes up due to a nerf in-game (mainly to Rogues), the week before every team consisted of a Warrior Tank, a Druid Healer, and mostly 3x Rouges for dps, that MDI was pretty dull, it was like watching the same fight over and over.last MDI I had the idea that maybe the MDI should limit classes/specs, I see its on this list and I think the idea of limiting classes/specs is a good option.maybe the limits to tank/ healer/ dps should be different limits.perhaps dps should be limited to the current team-vs-team? but limited by player and not by team, if dps 1 chooses outlaw rouge then he cannot chose another outlaw rouge until the team goes against a different team and his pick of a outlaw rogue does not limit the rest of the their team from picking outlaw rogues, but once they do they cannot pick outlaw rouges again until they go against another team.my idea is maybe not perfect, but i think it could be a start.it could see some diversity to the MDIand maybe one day..... one day ill see a Ret Paladin in the MDI.....