There's plenty of situations where pets will die in raid encounters, and plenty of situations they will die in M+, and now targetting the pet in PvP will be another big go to. There's already.. how many BM hunters in high rated PvP? Basically none. BFA is the first expansion I benched my hunter and it looks like it will continue into SL, if I even end up giving the expansion a chance which so far doesn't look like I will. The animal companion being a nerfed Hati still sucks and now also ruins talent choices, and marksman still feels crap.. and survival is still some psuedo-melee and ranged spec which fails as both.I miss the old devs and class devs, even leveling classes feel worse on PTR.
My opinion is that they want BM to have some kind of drawbacks somehow. They are ranged, they don't have any dps skill requiring them to be static, so they can deal with mechanics in a trivial manner without losing dps.The pet question is (imo) a way to deal with it. Making it a real problem, where you have to position yourself properly to get back this dps lost is how you finally make BM taking in account PvE mechanics. You say it's unfair that warlocks have a skill making the pet ressurection an instant cast? But it's because they don't have your advantage to begin with.
I like how inherently broken specs are still described as being "in a pretty good state". Sure, compared to MM this still looks like a playable spec. Says a lot about the effort Blizzard put into class design in the last 4 years.
The Arcane Shot issue shows the problem Blizzard creates with their "unpruning". Bringing back one or two nice utility spells for each class would have been fine in my opinion, but it seems in addition to that they try to bring back old rotational abilities for every spec which simply don't work anymore. Many specs in SL seem to have that problem and I don't understand how Blizzard does not seem to see how contraproductive that kind of "unpruning" is.It's almost as if they feel way too intimidated from all the "No pruning!1111" / "Unprune it again!111" cries of many players since WoD and now want to make sure that every spec gets x amount of spells back, however useless they may be.I would rather have a clear setup of abilities which actually make sense to use than a button clutter mess - half of which you will never want to press if you value your characters performance in your chosen activity.
It's really impressive how counter-intuitive some parts of the spec are. Dire Beast dealing pitiful damage? I thought BM was all about their pets and that's where their damage was supposed to come from. The second pet not using any abilities at all? That's pretty awful from a fantasy standpoint. The 35% damage penalty affecting everything else that it really shouldn't? That's laughable! As a side note, Revive Pet having a longer cast time, even 6s is fine with me. It always felt ridiculous how the pet classes, which heavily relied on their pets, just kinda didn't care about their pets dying because they could spawn them again and again and again at full health like nothing happened. They don't need to pull back on this change. If anything, they need to buff everything else to compensate. Pets should feel like an important part of the fantasy of a pet class, they should feel like controlling a second player character. Give them better scaling through the player's stats, give them talent trees to alleviate their survivability, give them extra stamina and armor, I don't know. But killing a Hunter's or a Warlock's pet should be difficult and it should be rewarding and that just doesn't happen nowadays.
Can we just get the ability to apply illusions to our weapons, Blizz?
The most obvious fix for pet summon cast times is to unprune Heart of the Phoenix.Cœur du phénixI agree that mandatory pets are a huge problem. I used only 2 pets this entire expansion, a clefthoof for solo and when bloodlust is needed and a spirit beast elsewhere. Nothing else made any sense.
Really hope they fix the issues with the Night Fae ability. It should 100% be proc'd by pet abilities and if the designers think it shouldn't, maybe they are as dense as people say...
Bring Legion Dire Beast back! At least as an option. I have seen so many fellow hunters missing the old dire beast, and the second option next to barbed shot. I would rather personally have dire beasts that stomp when summoned like in legion! It felt sooo good, seeing those random area specific beasts charge into my opponents, stomping and kinda exploding, especially after multiple dire beast proccs. It really felt a bit like commanding Kamikaze beasts! BM generally is lacking good spellanimations, mostly because a lot of stuff is passive and therefore did not get much love i guess.It may be underrated but improved visual (and sound) appearance of what we are doing could definitely bring more fun and excitement to the spec.
I actually like the Cobra Shot vs Arcane Shot thing. I think that because of the Kill Command CDR, Cobra Shot will still be used over Arcane Shot, specially with talents like Killer Instinct, but you could also have a build where you use Qa'pla, Eredun War Order and because it takes off more than half the CD on Kill Command, there would be no need for extra CDR with Cobra Shot and then Arcane Shot will be used instead as filler. I think that's intersting.
I am moving to main a hunter and I don't want to play one of the other specs. Why restrict my choice so I can do good damage etc. The article notes BM is a little underperforming. Why is it we hear nothing in WOW from so called players about how other people should be disadvantaged. This is just about you really isn't it. If you regard the class as so overpowered then play it. Otherwise..really?
I don't main a hunter, but I can see where 4 sec pet rez would be a major junk-punch to the spec. I would love to see a BM perk where the baseline Hunter revive pet is 4 seconds, but the BM perk reduces it to 3 seconds. In a similar vein, I'd like to see demo warlock get a demon summon reduction over the baseline summon demon.
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