I give it until next Blizzcon before it’s retconned.Especially since it’s being written by the “Continuity exists to enhance the story, not tie the hands of its creators” guy.
Well... gotta buy it. Lore is lore.
The Chronicles was suppose to be our end all be all guide to the Warcraft Universe lore.Now it's the "Titan perspective" since it seems Blizzard wants to go down the Titans are actually evil jerks plot line.So how long until this new lore guide is retconned too?
What is this "lore" they are talking about? Is it supposed to be some underpinning principle of the game-world?
Removed
It's literally already in the description that this is coming from the perspective of one of the Brokers.They know they have to put that in there or else we'll have another Chronicles debacle, so stop whining.
Ehm would love to get this book a bit earlier but whatever. Love wow lore books!
I love the wow lore books.Can't wait to buy this one. :DI'm used to retcons anyways. The earth used to be flat, then it was retconned into a sphere. Now there are rumors of it being re-retconned again to be flat.That's what obtaining new information is called, right? Retconning? Am I using that word right?
Oh sweet.I reaallly hope it includes Shadowlands that were fleshed out in planning but aren't in the game. There are so many and I don't want to be stuck with just four.Ideally there will be a raid where we go to a small area of a whole bunch of different ones the way we visited other planets through Argus portals.
i always prefere it when lore is delivered through gameplay, dialogue and so on but i wont complain about another book either :) cant wait for all the content nobble is gonna pump out whenever this comes out
Looking forward to it!
Can't wait for this to be "not necessarily 100% canon" in 1 year like Chronicles...Remember kids: “Continuity exists to enhance the story, not tie the hands of its creators”
Do titans borrow/use (with or without permission) anima/souls as an ingredient when creating beings? If not, then their constructs don’t move on after they die/break down. Curious how the titans’ creations only get spirits/souls who can move on to the afterlife after the curse of flesh made them mortal. Did the curse have purposeful or unintended side effects such as providing a vessel for anima/soul, did the curse awaken a dormant anima seed within the constructs once they were alive, allowing for departure?Perhaps the curse was a gift, or a plan the old gods set in motion to allow the titans’ creations to be able to get to the shadowlands after dying - for a reason.Which also questions why the titans created beings who could not move on after breaking down/dying. Also curious, the titans created beings who, only after the curse of flesh, began looking similar to denizens if the afterlife. Perhaps they were creating beings based on images and knowledge of those in the shadowlands, and possibly were given permission/tasked with creating in the plane of life, with anima from the shadowlands as an ingredient..that anima would grow and flourish in the plane if life through experiences, deeds, trials, etc, or weaken, dwindle wither. Then the spirit healer would decide if the anima/soul was of high enough quality to be beneficial to the afterlife or not, yet. Perhaps the old gods seek to transform the titans’ constructs into mortal, anima/soul vessels so that sending them into the shadowlands somehow foils the void. I’m tired of the void/old gods/titans/ cosmic stuff and don’t feel it’s been handled well and is somewhat comicbooky. I look forward to smaller stories, more meaningful tales, less worlds and powers and foundation of reality stuff - it’s done poorly and isn’t as interesting as let’s say the more personal uncoverings of Suramar, the depth of the Gilnean people and connection to the curse, and even the new mechagnomes who share ancestry with titan constructs/inventions have an interesting existence and story because their backstory isn’t so focused on titan stuff and because as a branch of the gnomes who were cursed and lost, seek to become more like those whom they desend. These are all fascinating without crushing planets, gods and goddesses, time travel, interdimension, light/void, elements of the cosmos/foundations of realty stuff that’s often too grand with not enough personal touch, or too focused on without a deep nor meaningful connection/way to relate to. I look forward to the shadowlands as it’s blizzard’s first-ish primary attempt at exploring the truly unknown with few established lore connections and will set the stage for the future of wow’s storytelling. Pandaria and its special lore, while connected to the rest of the history of Azeroth’s, is uniquely its own, and is a great example of how to tell a personal, meaningful, ‘smaller’ tale while connecting the continent to known stories and lore. Love everything about it.Do I think every new threat has to be titan sized in scope or power, absolutely not and that thinking is dangerous and eye rolly and unrelatable as a comic book, which is a disservice to us fans and players as we can connect better to emotional and smaller stories better than wrapping our minds around outer space sized enemies because the tales that make us feel, provide meaning for us and for our characters. While grand forces can be fun to fight and we know they’re out there, it has to be done with meaning, purpose and intent and bare emotional consequences and motivation, we do not simply need huge bad guys or concepts for the sake of having huge bad guys and concepts.
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