Has anyone figured out which dungeon is quicker to do to get a M2 stone?
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Does anyone yet know the amount of items we are getting from each m+ dungeon and do they increase like before, etc?
Are you sure week 2 table is correct? Because getting same 207 ilvl loot from +10 through to +14 makes no sense...
Still dont understand how Mage Tower isnt just a standard PvE Content format now like M+, boggles my mind we've now gone an entire expansion without some form of new addition to that relation.
Noob question: is there loot at the end of m+ dungeons?
Why is that a problem? Mythic Raiding is the most difficult content in the game to complete, it should provide the best rewards.It requires 20 people compared to 2, 3 or 5, and this adds an extra layer of complexity to getting it done.I don't want to have a second job raiding either, but I do think that if people want to put in more time than me to do so they should be rewarded such.Maybe they should put in a higher ilvl pvp reward than the have now, like higher rewards than Gladiator rank...but being a Gladiator is not as hard as clearing a mythic raid.I'm not saying mythic+ is welfare epics like some above, but mythic +15 is not as hard as clearing the end boss of mythic raids at cutting edge. You essentially need 20 people who can clear mythic +15 to clear a mythic raid at cutting edge. I've cleared mythic +15s almost every patch, but very very rarely have put in the effort to clear the mythic raids before the next patches dropped. With mythic+ and weekly chests you'll eventually be able to clear mythic +15 as long as you are a decent group of 5.
Because its VERY laborious to make that content happens, demands a lot of development and attunements.
oh no... if you do a more difficult content you get better reward... truly a disaster of a game design.
I don't want to raid, but I feel sorta forced to raid to be able to push m+. Signet of Tormented kings is probably the best choice for DPS warriors doing m+ and it drops in the raid.Why can't the ilvls scale beyond 15 in m+? At least to heroic levels at 20+ in the dungeon and 25+ gives you mythic ilvl (I too want the loot to reflect my efforts y'know) in the Vault. That's a decent compromise, no?Another solution would be to have a few BiS pieces for raiding from m+ (I wont say PvP because I can hear the wailing from every dimension that has WoW). Shouldn't be a problem, right?I don't understand why mythic raiding has to be the pinnacle of loot for everything. PvP is the most obvious example. Why should raiding give you an edge there?I get that loot is a touchy subject that seem to inevitably lead to an argument about whats harder. It's a pointless discussion beyond the obvious ones The answer will vary on who you play with and what you play. If you got a mythic raiding guild with several cleared tiers then mythic raiding is easier for you relative to someone without. Guildless as Alliance will be harder relative to guildless as horde. Got a network of PvPers? Then PvP is easier for you. Played a DK/Paladin during S5? Gladiator was easier for you relative to everyone. For me personally: m+ is easier because I have a steady group going. Got it all? Congrats! You get to enjoy the game at its fullest potential. Now share some with the rest of us.
Raiding should always provide the best gear in the game. Simple as that.
I don't understand your problem, m+ loot literally rewards mythic item level for +14 - +15 keys. It was this way in BFA too. Are you complaining that you can't do +15 keys in general?
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