Well they can easily reduce the trash % and add it to the prideful a, so teams are force to kill the Prideful, so meld would require no change.AoE capping is the issue for the few compositions variations. For Mist they could allow one to be opening the labyrinth while pulling packs, but maybe as soon as you check a pillar you pull the pack, so no sneaking.
Please, stop calling MDI an esport. It's just a fan service like live raid's during blizzcon used to be.Dungeons were not created for the speedruning (Hello, Mists). Class tuning doesn't revolve around MDI (just like PvP balance around AWC). It's an artificial environment with one goal: how fast this dungeon can be destroyed with all resources available. Why the hell it should encourage you to try it on live servers? It's an entertainment. I liked how Necrotic Wake got detroyed. Do I wanna try this on live servers when there will be same affixes? No. Why? I don't give damn about niche trick in artificial environment which for me personally acomplishes nothing.Class restrictions\diversity. There always be the best comp, no matter what restrictions you implement, just deal with it. These people play to win, and if it takes vdh, disc, udk, ww, mage to win they will play it, even if warrior, surv hunt, ench shaman will score them more viewer points which mean absolutely nothing. Wanna diversity? Go watch china cups, they don't give damn like for real (team that won first cup didn't appear on the second even though they qualified).Shadowmeld. So you just wanna see slower runs? Ok, what does it change, beside increasing the timer. You think paladins and shamans will pop out with insane strats/damage or for the sake of diversity? Again, go watch china they have that there (none elf teams, sometimes paladins). The interview with Healing-Stat showed that blizz don't give a damn about MDI. There are to two tournaments: Global and China. Apparently China is from another planet so it's not considered global. Time zones: there is really no problem for europe teams to wait deep into the night while american friends finish their lunch, sure. "We create global region to get best competitors". No, you created global region because you don't wanna spend money on this clownfiesta. "Going forward, It's safe to assume that Blizzard is looking for ways to streamline and lower the bar for entry into MDI" What a crap. Look at participants. You wanna compete for 7-8th place? It's safe to assume that it's gonna be boring because dungeons are boring: SD - rectum, Mists - rectum with doors, Spires - Mists with less doors, DoS - circled rectum.Hippo should take off pink glasses and Undad breath out.MDI & AWC is not an esports.
Dungeons are not that fun to watch. Neither are arenas. We all know what classes work best here, there's no incentive for competitors to switch up their classes.You know what is fun to watch? Battlegrounds. They need RBG tourneys. But let's go one step further. Instead of capping flags, Players must kill an NPC to cap something. An NPC that is challenging to solo. Now there's chances for fun-to-watch engagements.
It would be fun to see that the viewers can vote on classes like on affixes. On class that they need to play, and one that they aint allowed to play. How will they cope with that when they cant play DH and have to take a warlock in the group.
What if they had a limited use of classes over the 3 played matches? For example if you use mage in the first game you wouldn't be allowed to pick it in the following dungeon. Something along this line would make other classes have more representation and might show viewers its not just those classes that can push higher keys.
" Shadowmeld absolutely needs to be gutted from existence, it is absurdly overpowered"Oh yeah let's nerf the faction that no one plays, that will surely help the game. Specially nerf it so 20-25 people can compete over scripted content./s
I dunno what it was about the new/current UI... but I didn't enjoy it at all. When watching the MDI, I'm genuinely not hyper-focused on what's going on and sometimes glance away, tab out, etc. But when returning to the content, it took me a minute to really figure out wtf was going on, which team was where, who was on what, etc. This 100% could be because of my lizard brain, but still.When I watch MDI, I honestly don't expect to be able to log in to WoW and do the same strats, the same comps, etc. That being said--the content we see is not relatable at all. I can't swap characters on a whim. I can't swap covenants with the click of a button. I am effectively 'punished' for having a certain covenant anyway (haha, Kyrian Holy Priest, not sorry). I'm not sure what they should do differently, but the MDI is like watching a whole other game whereas I'd rather see the SAME game... but cranked up to 11 (because obviously these people are killer at what they do).ETA: Also, there is absolutely no reason for Pridefuls to be able to be skipped. They should be a dungeon completion requirement.
I'll be surprised if this next Time Trial has 8 teams bother to complete it. I'll be even more surprised if MDI even survives the year.
I think a rule change that should at least be considered would be team comp restrictions like what there was for Keystone Masters in the SL beta(?) where the groups can be whatever the team wants, but no individual player can play the same spec more than once per match (I think there was also a unique spec clause (e.g. you could have a BM and MM hunter in the same dungeon, but not 2 MM)). This would at least address a bit of the team comp blandness.
awww, the horde players dont like that shadowmeld is powerful. Maybe you can give up the OP horde racials in every other aspect of the game and make raiding and pvp an even playing field. Oh, you dont want to do that? The stop crying about meld.
I watch MDI for a short while before getting bored. It gets old watching the same setup and approach really fast. Don't get me wrong the gargantuan pulls are impressive, but not very entertaining.If I was in charge I'd add one rule. From what I gather most games are best of 3. If the match goes to game three there's a secret spec or two from pool of unused specs (or little representation on live) the teams needs to use. The teams would be allowed to ban one spec of the unused pool and possibly one from the usual-suspects pool. It could make knowledge of your opponents a bigger factor.The Semi-finals and finals are supposed to be the best (being able to multi-class is a skill as far as WoW goes). The first game would have 3 secret specs. The second game would have 2 secret specs. Third would have 1. If there's no winner they can run their favored line-up.How would the line-up change with a MW monk? How would the pulling change if a Prot Warrior was tanking? What if frost mage is selected (since you can't stack classes)?