I have no idea what they were thinking when they put NW and PF into C tier. I mean I heard their arguments but that ranking feels very wrong. Those dungeons are super chill and when I just want to run a weekly key I'm always happy when I see I have one of those 2 dungeons as keys.
My top MoTS with premade, and my bot MoTS with randoms :'D
I didnt play much of mythic plus in Shadowlands as there isnt many dungeons I enjoy this expansion so I think most of them are bad.Gotta say BfA had a lot better dungeons for my taste.
Imagine going from WOD/Legion/BFA dungeons all of which had massive hits and fan favorites, and ending up in Shadowlands dungeons. Did they fire all the ppl who made those old dungeons?
Halls being S tier makes sense, the bosses aren't too bad, and while the enemy groups can be spicy, it's more consistent to deal with those than all other dungeons. Only exception is Plaguefall where the mobs also aren't too bad, but the bosses can be one rank more difficult than Halls.Spires deserves the last spot. Both the bosses, as well as the enemies, are hell. It really is the King's Rest of Shadowlands.Plaguefall isn't that bad, and I say this as a resto shaman who can't dispel infectious rain. I would swap it with Sanguine Depths personally, as the last two boss alone are tougher there.Personally I would put Necrotic Wake higher, into B or maybe even A tier. From the spear damage, to the somewhat balanced difficulty of the whole dungeon, to the decent skipping/making up for wipes options because the area is so dense, it's a good dungeon for mythic+.Otherwise not a bad ranking.I hope going forward, Blizzard won't make dungeons with m+ in mind first and foremost. BfA had a decent normal dungeon experience, with Freehold and Atal'dazar at least trying to be a bit non-linear, even if in mythic+ the routes were pretty much set. But Shadowlands dungeons are mostly linear, and things like the Mists maze made it a chore both as a first-time experience as well as in m+.
I think Shadowlands has the most variety of combat playstyle dungeons for MM+ pushers. On BFA some where totally horrible, hello KR or Boralus which were just pain some weeks. At least on SL they rebalance it accross expansion and now all feel good, with their strenght and cons
for me like,ToP is A, if you know the mob spells you cant die nor not time it - and the dungeon is easy as a whole, that was my weekly of choice :d yet its rather boring and dim.. also the duel was a really stupid idea, making ppl feel bad cuz they play x classPF is B, tbf its a bit annoying and last boss is horrible - there is no fail safe past the timer, sometimes ppl waste over 1h and just can't deal with herSpires is B because it is too repetitive and kyrian.. bleh '-.-NW is B, it feels far, too long and tiring.. after you are done with the lower part you think "ok 2 short bosses and gg" but noooo ;dSD is A, it is hard for some groups and 3rd boss is a rng mess but otherwise? its actually kHoA is B cuz eh just a dungeon, aoe and bb.. nothing really cool about it is there :(DoS is S. and ftw. and so does mots ofcTaz sw, same as hoa.. nothing special tbf, we like it cuz its new but otherwise not rlyTaz gb is S, but would so prefer if we had a npc to port between the 3 rooms before pull.. hdds spin for >1 min timer ;d
It’s clear from these comments that everyone likes different dungeons.To me, If someone prefers the ones I don’t, that must mean overall SL dungeons must be pretty good.My list: Top tier- halls, wake, mistsMid tier- the rest, with top/spires my lowest. Used to hate pf, but it got better after I practiced it.I don’t mind my low ranked ones, just prefer others more. It’s been great getting Taz thrown into the mix. I hope we get fresh new ones every season, not just during a couple. A lot of us run 100s of mythic plus. Appreciate blizzard putting some focus on it.Also, imagine if every dungeon you ran also gave you a tiny bit of currency and/or percentage towards some achievements (not just anima). That way, if you want to play the game doing what you enjoy, then after something huge like 1000 dungeons you get rewarded. Because I feel like I’m playing so much, but I don’t get any extra grateful offerings (other than 1-2 weekly’s which are dungeon related), Poa kyrian progress, etc unless I stop doing mythics to do that content. Haven’t explained this the best, but hopefully kinda makes sense.
For me,S. ToPA. TazaveshB. MoTS, NW, HoA, DoSC. SoA, SD, PF
S. HoA, TazGA. MoTSB. NWC. PFD. SDE. DOS, SoAF. TazS, ToPI like fast dungeons. I think the length of a M+ should be comparable to a long Overwatch Competitive match. But that's just me.
S. Necrotic WakeA. Mists, Theater of PainB. De Other SideC. Spires of AscensionD. Halls of Atonement, Sanguine DepthsF. Just delete: Plaguefall
BFA dungeons were way better than the Shadowlands dungeons. The only thing better about Shadowlands M+ is a lot of the awful affixes are nerfed, making for more push week potential this expansion, however that's where the benefits end.Regarding how interesting and exciting the dungeons are, BfA's blows SL out of the water. Most of Shadowlands dungeons are giga boring. No snapping, Aoe caps, not as thrilling timing a tough key. There was no better feeling than timing a tough Ataldazar key, Siege key, or Shrine key etc in BfA... Shadowlands doesn't have a single dungeon like that, they're all incredibly forgettable.
Atal'Dazar/Freehold were the best dungeon in BFA because you had almost 100% freedom, King's Rest was the worst because you had almost 0% freedom, they designed Shadowlands dungeon like King's Rest, still can't figure out why.
S: Mists (until S3, now A), NWA: Gambit, SDB: Halls, PFC: DOS, ToP, Streets D: SpiresJust my personal preferences and how comfortable I am in the dungeons, playing mostly tank. Spires gets big minus for the rp, the camera on first boss and the end of the dungeon.In Season 1 and 2 I spammed a lot of mists, cause it was relatively easy. Now on higher keys it lost a lot of appeal, but still my go to dungeon for a weekly 15, together with NW. Fail safe and quick.
Halls as S-Teir? Maybe as DPS but as a tank it sucksOh wait all these dungons suck as a tank but Halls i still never liked.......Anyways ID goS: NW / Taz GambA: Taz Streets / Mists / DoS/B: PF / TOP / Halls / Sanguine D: Spires
My listBest to worstOpinion is based off experience, fun, engagement with mechanics and performance throughout guild and pugs.Shadowlands___________Necrotic wakeDe other sideHalls of atonement Mists of tirna scithe Tazavesh gambitSanguine depthsPlaguefall Spires of ascension Tazavesh StreetsTheater of painFun fun extras:Bfa________________Kings restFreeholdAtal’dazarWaycrest manorShrine of the stormOperation mechagonThe motherloadUnderrot Siege of boralusTol’dagorTemple of sethralissLegion________________Halls of valorMaw of soulsDarkheart thicketKara LowerEyes if azsharaBlackrook holdCourt of starsVault of the wardensKara upperArcwayViolet holdNeltharions lairSeat of triumvirate Cathedral of eternal night